[HELP] GemFX mojibake trouble
- SmartCHO
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Hello~
In GemFX_settings.cfg, Ambient Light Settings part have mojibake.
I wanna fix this part. What should I do?
Please help me~~!
Please look at this below.
/*
.
/ Ambient Ligth Settings /
'
*/
#define alDebug 0 //[0 or 1] Activates debug mode of AL, upper bar shows detected light, lower bar shows adaptation
#define alInt 10.15f //[0 to 20] Base intensity of AL
#define alThreshold 15f //[0 to 1] Reduces intensity for not bright light
/*????????????????*\
? ? AL ADAPTATION PARAMETERS ? ?
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/
#define AL_Adaptation 1 //[0 or 1] Activates adaptation algorithm for the following features
#define AL_HQAdapt 0 //[0 or 1] Determines the accuracy of the adaptation algorithm
#define alAdapt 0.7f //[0 to 4] Intensity of AL correction for bright light
#define alAdaptBaseMult 1.0f //[0 to 4] Multiplier for adaption applied to the original image
#define alAdaptBaseBlackLvL 2 //[0, 1, 2, 3, 4] Distinction level of black and white (lower => less distinct)
#define alAdaptBloomMult 1.0f //[0 to 4] Multiplier for adaption applied to the bloom shader
#define alAdaptFlareMult 3.0f //[0 to 4] Multiplier for adaption applied to the anam flare shader
#define AL_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the AL shader
#define Depth_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the depth buffer
#define alAdaptHeatMult 1.0f //[0 to 1] Multiplier for adaption applied to the HeatHaze shader
/*늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿*\
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/
In GemFX_settings.cfg, Ambient Light Settings part have mojibake.
I wanna fix this part. What should I do?
Please help me~~!
Please look at this below.
/*
.
/ Ambient Ligth Settings /
'
*/
#define alDebug 0 //[0 or 1] Activates debug mode of AL, upper bar shows detected light, lower bar shows adaptation
#define alInt 10.15f //[0 to 20] Base intensity of AL
#define alThreshold 15f //[0 to 1] Reduces intensity for not bright light
/*????????????????*\
? ? AL ADAPTATION PARAMETERS ? ?
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/
#define AL_Adaptation 1 //[0 or 1] Activates adaptation algorithm for the following features
#define AL_HQAdapt 0 //[0 or 1] Determines the accuracy of the adaptation algorithm
#define alAdapt 0.7f //[0 to 4] Intensity of AL correction for bright light
#define alAdaptBaseMult 1.0f //[0 to 4] Multiplier for adaption applied to the original image
#define alAdaptBaseBlackLvL 2 //[0, 1, 2, 3, 4] Distinction level of black and white (lower => less distinct)
#define alAdaptBloomMult 1.0f //[0 to 4] Multiplier for adaption applied to the bloom shader
#define alAdaptFlareMult 3.0f //[0 to 4] Multiplier for adaption applied to the anam flare shader
#define AL_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the AL shader
#define Depth_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the depth buffer
#define alAdaptHeatMult 1.0f //[0 to 1] Multiplier for adaption applied to the HeatHaze shader
/*늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿*\
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/
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SmartCHO wrote: Hello~
In GemFX_settings.cfg, Ambient Light Settings part have mojibake.
I wanna fix this part. What should I do?
Please help me~~!
Please look at this below.
/*
.
/ Ambient Ligth Settings /
'
*/
#define alDebug 0 //[0 or 1] Activates debug mode of AL, upper bar shows detected light, lower bar shows adaptation
#define alInt 10.15f //[0 to 20] Base intensity of AL
#define alThreshold 15f //[0 to 1] Reduces intensity for not bright light
/*????????????????*\
? ? AL ADAPTATION PARAMETERS ? ?
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/
#define AL_Adaptation 1 //[0 or 1] Activates adaptation algorithm for the following features
#define AL_HQAdapt 0 //[0 or 1] Determines the accuracy of the adaptation algorithm
#define alAdapt 0.7f //[0 to 4] Intensity of AL correction for bright light
#define alAdaptBaseMult 1.0f //[0 to 4] Multiplier for adaption applied to the original image
#define alAdaptBaseBlackLvL 2 //[0, 1, 2, 3, 4] Distinction level of black and white (lower => less distinct)
#define alAdaptBloomMult 1.0f //[0 to 4] Multiplier for adaption applied to the bloom shader
#define alAdaptFlareMult 3.0f //[0 to 4] Multiplier for adaption applied to the anam flare shader
#define AL_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the AL shader
#define Depth_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the depth buffer
#define alAdaptHeatMult 1.0f //[0 to 1] Multiplier for adaption applied to the HeatHaze shader
/*늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿*\
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/
Those are apparently the separator texts, however, i dunno why it would have those characters, here's how it looks on mine:
/*ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ*\
\*……………………………………………………………………………………*/
Bet its something releated to the language of your PC (i presume its Japanese)
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