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TOPIC: Framework + Euda's PPFX

Framework + Euda's PPFX 1 year 5 months ago #1

  • SunBroDave
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Hey Lucifer, so there were a couple of effects from Euda's PPFX pack that I wanted to try on top of the Framework effects, but I couldn't get them to work together. So I tried including PPFX's ReShade.fx (renamed, of course) at the top of the ReShade.fx that came with the Framework, and it seemed like it was working to some degree because any edits to the PPFX ReShade.fx cause the Framework to recompile, but strange enough, the PPFX effects could only be triggered when the Framework was disabled. So if I had the Framework toggle set to Scroll Lock and the PPFX toggle set to Spacebar, then if I toggled PPFX on while the Framework was enabled, there'd be no change on screen, but if I toggled off the Framework then I would see Vanilla+PPFX effects.

TL;DR: Any way to add other shaderpacks on top of the Framework?
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Framework + Euda's PPFX 1 year 5 months ago #2

  • Ganossa
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As Marty said already, I think it is best if he ports it to be part of the McFX suite but in the end its up to Euda cause he has to agree first that it becomes part of the base framework that every user gets. :cheer:
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Framework + Euda's PPFX 1 year 5 months ago #3

  • SunBroDave
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Agreed, that would be the best option. Besides SSDO, the only other effect I would really like to see from Euda's is his bloom method, which has much more finer controls than Marty's which is currently in the framework. With Euda's permission would you have the time to port his bloom and add it to GEMFX in the framework alongside Marty's?
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Framework + Euda's PPFX 1 year 5 months ago #4

  • Ganossa
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Sorry that I missed your comment SunBroDave, I tried to contact Euda via Google+ but to no avail so far. :ohmy:
Without him agreeing, I wouldn't want to add his work to the "base" Framework but I could show you how you can add it yourself. (unless someone has concerns about that?)
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Framework + Euda's PPFX 1 year 5 months ago #5

  • Kleio420
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LuciferHawk wrote:
Sorry that I missed your comment SunBroDave, I tried to contact Euda via Google+ but to no avail so far. :ohmy:
Without him agreeing, I wouldn't want to add his work to the "base" Framework but I could show you how you can add it yourself. (unless someone has concerns about that?)
the liftgamma shader he uses seems to have a much more subtle nicer effect imo then what sweetfx even uses imo, also the tonemap shader has a setting to "darken" blacks again which ive seen get messed up in tonemap versions like the uncharted one which end up making the image look super washed out
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Framework + Euda's PPFX 1 year 5 months ago #6

  • SunBroDave
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LuciferHawk wrote:
Sorry that I missed your comment SunBroDave, I tried to contact Euda via Google+ but to no avail so far. :ohmy:
Without him agreeing, I wouldn't want to add his work to the "base" Framework but I could show you how you can add it yourself. (unless someone has concerns about that?)
Sure Lucifer that'd be great, thanks.
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Framework + Euda's PPFX 1 year 5 months ago #7

  • jas01
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LuciferHawk wrote:
I wouldn't want to add his work to the "base" Framework but I could show you how you can add it yourself. (unless someone has concerns about that?)

Hello LuciferHawk :)

I know that you're busy at the moment, but can you tell me (in near future) how to get to work Euda LiftGammaGain, bloom and maybe Tonemap with Framework?

Best wishes,
jas01
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Framework + Euda's PPFX 1 year 5 months ago #8

  • Ganossa
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Euda contacted me a couple of days ago and said he would like to implement it himself, since he will have a bit more time from now on. :)
Let's be patient.
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Framework + Euda's PPFX 1 year 5 months ago #9

  • Ioxa
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jas01 wrote:
LuciferHawk wrote:
I wouldn't want to add his work to the "base" Framework but I could show you how you can add it yourself. (unless someone has concerns about that?)

Hello LuciferHawk :)

I know that you're busy at the moment, but can you tell me (in near future) how to get to work Euda LiftGammaGain, bloom and maybe Tonemap with Framework?

Best wishes,
jas01
The quick way to add them would be to rename the ReShade.fx file that comes with PPFX to something like PPFX.fx then open the ReShade.fx file that comes with the Framework and add the line #include "PPFX.fx" at the very bottom of the effect ordering. Just make sure there is a blank line under that added line or it could cause crashes. It should look something like this.

Warning: Spoiler! [ Click to expand ]


You could experiment with putting the include line in different places but you may get some redefinition errors.
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Framework + Euda's PPFX 1 year 5 months ago #10

  • Kleio420
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Ioxa wrote:
jas01 wrote:
LuciferHawk wrote:
I wouldn't want to add his work to the "base" Framework but I could show you how you can add it yourself. (unless someone has concerns about that?)

Hello LuciferHawk :)

I know that you're busy at the moment, but can you tell me (in near future) how to get to work Euda LiftGammaGain, bloom and maybe Tonemap with Framework?

Best wishes,
jas01
The quick way to add them would be to rename the ReShade.fx file that comes with PPFX to something like PPFX.fx then open the ReShade.fx file that comes with the Framework and add the line #include "PPFX.fx" at the very bottom of the effect ordering. Just make sure there is a blank line under that added line or it could cause crashes. It should look something like this.

Warning: Spoiler! [ Click to expand ]


You could experiment with putting the include line in different places but you may get some redefinition errors.
also if they dont feel like doing that or it doesnt work , c/p the entire file into reshade file and place the folder in the exe directory and it will run , but seems to not work with the current version of mastereffect marty put out using anything with depth i think conflicts somehow with the way i have it setup and crashs the game instantly
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Framework + Euda's PPFX 1 year 5 months ago #11

  • jas01
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Kleio420 wrote:
Ioxa wrote:
LuciferHawk wrote:
I wouldn't want to add his work to the "base" Framework but I could show you how you can add it yourself. (unless someone has concerns about that?)

The quick way to add them would be to rename the ReShade.fx file that comes with PPFX to something like PPFX.fx then open the ReShade.fx file that comes with the Framework and add the line #include "PPFX.fx" at the very bottom of the effect ordering. Just make sure there is a blank line under that added line or it could cause crashes. It should look something like this.

Warning: Spoiler! [ Click to expand ]


You could experiment with putting the include line in different places but you may get some redefinition errors.
also if they dont feel like doing that or it doesnt work , c/p the entire file into reshade file and place the folder in the exe directory and it will run , but seems to not work with the current version of mastereffect marty put out using anything with depth i think conflicts somehow with the way i have it setup and crashs the game instantly

_____


Thank you all. I guess that I should wait for next framework release. It just doesn't work for me. I'm using many effects from Framework - so maybe I have conflict. PPFX works only when all of his effects are turned on.

Best wishes, (and sorry for my poor grammar)
jas01
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