Change colour of sky
- Shumafuk
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8 years 8 months ago - 8 years 8 months ago #1
by Shumafuk
Change colour of sky was created by Shumafuk
I need help with changing colour of sky.
Original: farm1.staticflickr.com/306/19174513396_e4a23e56fb_o.png
Original: farm1.staticflickr.com/281/19190635445_e42a981d6f_o.png
There are my screenshots. As you can see, colour of sky is not very natural. I want that little bit more blue and bright. But I also do not want to loose tint of lights from different sources. So what is your suggestions? What use to change that "greeny-blue dark" sky to "clear-blue bright" sky? Thanks
Original: farm1.staticflickr.com/306/19174513396_e4a23e56fb_o.png
Original: farm1.staticflickr.com/281/19190635445_e42a981d6f_o.png
There are my screenshots. As you can see, colour of sky is not very natural. I want that little bit more blue and bright. But I also do not want to loose tint of lights from different sources. So what is your suggestions? What use to change that "greeny-blue dark" sky to "clear-blue bright" sky? Thanks
Last edit: 8 years 8 months ago by Shumafuk.
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- Roxxtar
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The skies in my preset are notoriously bright and blue. Feel free to dip into my settings and use whatever you want for inspiration or just flat out copy and paste, no credit back to me necessary:
www.nexusmods.com/witcher3/mods/206
Specifically, check out these settings:
CustomFX:
Gauss (the bloom)
ColorMod (has big impact on colors and shadows)
GemFX:
Ambient Light (HUGE difference maker)
Bloom (adjust this along with ambient light til you achieve desired look)
SweetFX:
Tonemap (exposure, saturation and defog will affect the sky)
Vibrance (crank this up and set the RGB for more blue and red, less green)
Don't forget Deband to get rid of the ugly lines in the sky!
www.nexusmods.com/witcher3/mods/206
Specifically, check out these settings:
CustomFX:
Gauss (the bloom)
ColorMod (has big impact on colors and shadows)
GemFX:
Ambient Light (HUGE difference maker)
Bloom (adjust this along with ambient light til you achieve desired look)
SweetFX:
Tonemap (exposure, saturation and defog will affect the sky)
Vibrance (crank this up and set the RGB for more blue and red, less green)
Don't forget Deband to get rid of the ugly lines in the sky!
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- Kleio420
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so only thing i could maybe suggest is finding a way to lock down a color changing shader to a specific color value the down side to this way is anytime that color shows it will also show as the "fixed" color.Other wise youll need a way to detect the actual texture used on doing the skys then only applying it to that best method and something similar to how enb does it but this is really going from generic to specific very quickly so what me and some other users may be limited in info we could give to help you with this tho there are some who could help way more but its very time consumingShumafuk wrote: I need help with changing colour of sky.
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- SunBroDave
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8 years 8 months ago - 8 years 8 months ago #4
by SunBroDave
Replied by SunBroDave on topic Change colour of sky
Play around with the Vibrance effect. It's what I used to fix particular color issues like Geralt's overly red face.
Examples:
sfx.thelazy.net/games/screenshot/26750/
sfx.thelazy.net/games/screenshot/26501/
Vibrance settings:
Examples:
sfx.thelazy.net/games/screenshot/26750/
sfx.thelazy.net/games/screenshot/26501/
Vibrance settings:
Warning: Spoiler!
////------------//
///**VIBRANCE**///
//------------////
#define USE_VIBRANCE 1 //[Shared] //-Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
//>Vibrance settings<\\
#define Vibrance 0.99 //[-1.00:1.00] //-Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define Vibrance_RGB_balance float3(0.05,-0.65,0.00) //[-10.00:10.00] //-A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others. X = Red, Y = Green, Z = Blue
Last edit: 8 years 8 months ago by SunBroDave.
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- Kleio420
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the overly read face may be due to sub surface scattering being used , also me personally dislike using vibrance to try and fix it it takes colors out of textures that should have that in there the leather in their armor should be a brown redish hue now its full on brown. Biggest reason i will not use reshade on anything it lacks the ability to make a more specific set of shaders for gamesSunBroDave wrote: Play around with the Vibrance effect. It's what I used to fix particular color issues like Geralt's overly red face.
Examples:
sfx.thelazy.net/games/screenshot/26750/
sfx.thelazy.net/games/screenshot/26501/
Vibrance settings:
Warning: Spoiler!////------------// ///**VIBRANCE**/// //------------//// #define USE_VIBRANCE 1 //[Shared] //-Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. //>Vibrance settings<\\ #define Vibrance 0.99 //[-1.00:1.00] //-Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define Vibrance_RGB_balance float3(0.05,-0.65,0.00) //[-10.00:10.00] //-A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others. X = Red, Y = Green, Z = Blue
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