3D Depth Map Based Stereoscopic Shader
- dark1970
p.s. figured out
Please Log in or Create an account to join the conversation.
- BlueSkyKnight
- Topic Author
Where did you get your copy? Is it the Bethesda Store copy?
Please Log in or Create an account to join the conversation.
- dark1970
Please Log in or Create an account to join the conversation.
- BlueSkyKnight
- Topic Author
Now you sound guilty over nothing.
It's already out. Download Overwatch.fxh
Please Log in or Create an account to join the conversation.
- guillerodriguezv
This is what I been waiting for, really badass app man, I just been playing Doom Eternal (Vulkan) with it and it is really amazing, but I am not sure if Depth is working right, I think it only works in the initial menu. Anyway it is a really good VR aplication, it runs really smoothly , I had to try it with others games... primary Vulkan and DX12.
Thank you ...
Please Log in or Create an account to join the conversation.
- BlueSkyKnight
- Topic Author
Tested Steam versions and Bethesda versions seem to be working. If it's not, make sure you log in to your account externally then reset the game.
So to be clear;
The normal version of Doom Eternal does a Bethesda Online Login at the start of the game. Once it logs in it stops when you get to the main menu.
This is why depth pops up in the main menu not right away.
Then when you start the game it does some kind check quickly then no more for some time.
It seems on the 2nd Time it gets stuck on constantly checking.
P.S. You may know why. It is not logging in.
Please Log in or Create an account to join the conversation.
- mr_spongeworthy
But I am obviously and idiot and have NO idea what I'm doing! I launch the companion.app and all is good; Steam VR launches, the desktop shows up shows up perfectly on my Pimax 5K+ (BTW, you have to drive freaking *insane* resolutions to these things to get a clear picture, we are talking 4K as a great baseline. Anything less is various stages of blurry). But I try to launch any game and of course Steam VR insists on quitting the companion.app and launching the game on whatever the heck that bigscreen thing is.
Is there, by any chance just a basic set of instructions somewhere? Otherwise I just feel like a pest.
Please Log in or Create an account to join the conversation.
- BlueSkyKnight
- Topic Author
There is a 2nd video in the decription.
The new update will come in a few days.
Please Log in or Create an account to join the conversation.
- mr_spongeworthy
I've done professional IT support for end-users; teachers, students and various creative and professional types since the late 80's. Part of that has been tutorials and documentation for end-users and I'm bloody good at producing step-by-step in-depth documentation. If you guys get together I'm putting my bid in right now to be contracted as your documentation author. I'll send another small donation your way via. paypal later today. Sorry it can't be more, but hopefully it'll get you a couple pizzas and some Big Wave ales or Longboard lagers down at the beach.
Oh, and my specific issue was not having looked through Steam enough to find the option telling it not to launch a specific title in "Desktop Game Theater" mode.
Please Log in or Create an account to join the conversation.
- ivan046
And, please, could you unlock aspect ratio for the companion app? 16:9 is great - just like having a wide and big PC Monitor is your VR space. But most HMD have 1440x1440 per eye (or 1440x1600 for Odyssey+) so you get the best VR experience when using screen resolution 1440x1440/1440x1600 (or higher proportionally) to get the needed resolution when enabling SBS 3D view.
Please Log in or Create an account to join the conversation.
- BlueSkyKnight
- Topic Author
Please Log in or Create an account to join the conversation.
- adam1972
I am a bit confused though.. Your video shows you copying over SuperDepth3D.fx and you are using it with a VR unit... so then what is the difference between SuperDepth3D_VR.fx or SuperDepth3D.fx? I wa assuming that you would've used the SuperDepth3D_VR.fx instead in this situation???
Sorry if this question is redundant...
Please Log in or Create an account to join the conversation.
- ivan046
Please Log in or Create an account to join the conversation.
- BlueSkyKnight
- Topic Author
**Companion App**
Installer Name: Depth3DVRCompanion_v1.6.exe
Installer Size: 28.96 MB
mega.nz/file/ndhCRCRB#N5tHCE4N4jB1s-DvCx...Qfs_20bjyOVPXGmaGsnE
This Free VR App, is a basic way to view my stereoscopic shaders on your Oculus or OpenVR supported HMD.
This App Lets you play your Games or watch Movies on your VR HMD of choice. So it has more uses than intended.
Has been updated. New Mode and In-app Key Map
Please Log in or Create an account to join the conversation.
- BlueSkyKnight
- Topic Author
But, It's still there mainly for Cell Phone HMDs.
Please Log in or Create an account to join the conversation.
- BlueSkyKnight
- Topic Author
For now, I will update the software when I have time to do so.
Please Log in or Create an account to join the conversation.
- adam1972
Is there a method of controlling the companion app from within vr? Don't normally have access to my keyboard when doing vr in the living room lol... When I saw the app I was all excited.. A way to configure from within VR!!! lol.. Does it allow for it?
AGAIN, thank you
Please Log in or Create an account to join the conversation.
- VR-Punk
i'm interested in Depth3D to use it in Nvidia Freestyle in Online Games. Online Games are using Anti-cheat Software and Tools like Vorpx or Helixvision are banned by the Anti-Cheat Software, and Reshade mostly too. The only way to get Stereoscopic 3D is your Depth3D by using it in Nvidia Freestyle.
I installed your Depth3D Shader and it is shown in the filter list in Nvidia Freestyle in the in-game Overlay of Nvidia Freestyle. But if i activate it will crash at launching !
What can i do ?
Please Log in or Create an account to join the conversation.
- Sokol_Paxa
Is it possible to use "global preprocessor" to define the depth buffer in SuperDepth3D_VR?
The fact is that in some games Rehade incorrectly defines the depth buffer, its image may decrease and shift to the corner of the screen.
To fix this problem, you can manually shift and zoom this image in the global preprocessor settings by selecting the necessary parameters.
After this, the effects of other shaders began to work correctly, but unfortunately SuperDepth3D_VR was not affected, it still incorrectly defines the depth buffer.
Can this be fixed?
Please Log in or Create an account to join the conversation.
- BlueSkyKnight
- Topic Author
Just enable it in side the shader. line 82. Just enable it.
What game are you trying to adjust?
Please Log in or Create an account to join the conversation.