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TOPIC: RetroArch shaders for ReShade 3.0 (NTSC/PAL Added)

RetroArch shaders for ReShade 3.0 (More CRTs!) 3 months 2 weeks ago #21

  • matsilagi
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I say that because i tested it in DX11 (Both GTU and NTSC) on TrackMania and it worked.

EDIT:To fix the black screen, open the FX with notepad (or notepad++) and replace all occurrences of target0 to target0_gtu.
Its only needed if you are using both it and NTSC together.
Loves to test stuff for no reason.
Last Edit: 3 months 1 week ago by matsilagi.
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RetroArch shaders for ReShade 3.0 (More CRTs!) 3 months 1 week ago #22

  • embe
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Weird. I decided to try using it on mednafen with psx games because e.g. FFVIII have graphical glithes that aren't present in original mednafen emulator and I get totally different outcome with identical settings I have in Retroarch. I wonder why. Is it normal?
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RetroArch shaders for ReShade 3.0 (More CRTs!) 3 months 1 week ago #23

  • matsilagi
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May be releated to resolution.
Not sure if i can fix that, maybe...
Loves to test stuff for no reason.
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RetroArch shaders for ReShade 3.0 (More CRTs!) 2 months 3 weeks ago #24

  • Sh1nRa358
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needs more scalefx xD
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RetroArch shaders for ReShade 3.0 (More CRTs!) 2 months 3 weeks ago #25

  • matsilagi
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I have no idea why you guys are obsessed with shaders that kills the entire point of pixel games, but ok.
I will try and take a look at it.
Loves to test stuff for no reason.
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The following user(s) said Thank You: qdclonman

RetroArch shaders for ReShade 3.0 (More CRTs!) 2 months 2 weeks ago #26

matsilagi wrote:
I have no idea why you guys are obsessed with shaders that kills the entire point of pixel games, but ok.
I will try and take a look at it.
And who said you need to understand? :P
Joke aside, old games were not designed to see the pixels, but to get played on TVs with scanlines in low resolution to hide the pixels. :)
Sh1nRa358 wrote:
needs more scalefx xD
I totally agree !!
Last Edit: 2 months 2 weeks ago by WalterDasTrevas.
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RetroArch shaders for ReShade 3.0 (More CRTs!) 1 month 2 weeks ago #27

  • Sh1nRa358
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Aww, I guess no luck :(
If the games were designed for pixels, they wouldn't have had blurring on every console to mask them :P

scalefx 9x







....And because it's beautiful xD
Last Edit: 1 month 2 weeks ago by Sh1nRa358.
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RetroArch shaders for ReShade 3.0 (More CRTs!) 1 month 1 week ago #28

  • matsilagi
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So, i started porting Artifact Colors, but i need help.
I currently need someone to figure out the rendertargets for me, the logic is done.
Current code: pastebin.com/1mgL2ccA
RetroArch Code: my.mixtape.moe/xyfawe.7z
Shadertoy Code: www.shadertoy.com/view/llyGzR

If someone fixes that, i will pin it to the OP, and i will change the format, so it will be a single FX with all the options as techniques (less stuff to compile.)

EDIT: I've ported 2 PAL shaders from RetroArch.
Almost everything works OK on the first, just Resolution detection is broken (for some reason, it has Floats outside on GLSL, and ReShade can't access those since they are const objects), the second one fully works

Not compiling (but logically correct) shader: pastebin.com/nC2aDDt3 (If you fix it, you fix the Resolution problem)
Download of the working shader: my.mixtape.moe/jrmfky.fx

Download of R57_PAL for NES: my.mixtape.moe/zrxmao.fx
Loves to test stuff for no reason.
Last Edit: 3 weeks 2 days ago by matsilagi.
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RetroArch shaders for ReShade 3.0 (More CRTs!) 2 weeks 15 hours ago #29

  • matsilagi
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Ok, while i don't fix the PAL one, luluco helped me to port the Artifact Colors!

Now we have one more novelty NTSC shader!

Added link (along with a Resolution Changer, made by him aswell) on the main post.
Loves to test stuff for no reason.
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RetroArch shaders for ReShade 3.0 (More CRTs!) 1 week 6 hours ago #30

First off, I want to thank you for putting the effort into this. This is amazing!

One request if you are willing to do it. A guy on the retroarch forums made what I argue is the best CRT shader pack out there. It's called "Analog Shader Pack 3".

Here's a link: forums.libretro.com/t/analog-shader-pack-version-3-is-here/5493

My personal favorite shader in that pack is the "Slotmask Sharp". It's under Televisions -> Curved -> Slotmask Sharp. Particularly, the S-Video variant. Makes the game look EXACTLY like a TV from the 90s. It's beautiful.

Here's an example:

Last Edit: 1 week 6 hours ago by vinikun.
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