RetroArch shaders for ReShade (4.0+)
- matsilagi
- Topic Author
EDIT:To fix the black screen, open the FX with notepad (or notepad++) and replace all occurrences of target0 to target0_gtu.
Its only needed if you are using both it and NTSC together.
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- embe
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Not sure if i can fix that, maybe...
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- Sh1nRa358
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I will try and take a look at it.
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- WalterDasTrevas
And who said you need to understand?matsilagi wrote: I have no idea why you guys are obsessed with shaders that kills the entire point of pixel games, but ok.
I will try and take a look at it.
Joke aside, old games were not designed to see the pixels, but to get played on TVs with scanlines in low resolution to hide the pixels.
I totally agree !!Sh1nRa358 wrote: needs more scalefx xD
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- Sh1nRa358
If the games were designed for pixels, they wouldn't have had blurring on every console to mask them
scalefx 9x
....And because it's beautiful xD
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I currently need someone to figure out the rendertargets for me, the logic is done.
Current code: pastebin.com/1mgL2ccA
RetroArch Code: my.mixtape.moe/xyfawe.7z
Shadertoy Code: www.shadertoy.com/view/llyGzR
If someone fixes that, i will pin it to the OP, and i will change the format, so it will be a single FX with all the options as techniques (less stuff to compile.)
EDIT: I've ported 2 PAL shaders from RetroArch.
Almost everything works OK on the first, just Resolution detection is broken (for some reason, it has Floats outside on GLSL, and ReShade can't access those since they are const objects), the second one fully works
Not compiling (but logically correct) shader: pastebin.com/nC2aDDt3 (If you fix it, you fix the Resolution problem)
Download of the working shader: my.mixtape.moe/jrmfky.fx
Download of R57_PAL for NES: my.mixtape.moe/zrxmao.fx
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Now we have one more novelty NTSC shader!
Added link (along with a Resolution Changer, made by him aswell) on the main post.
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- vinikun
One request if you are willing to do it. A guy on the retroarch forums made what I argue is the best CRT shader pack out there. It's called "Analog Shader Pack 3".
Here's a link: forums.libretro.com/t/analog-shader-pack-version-3-is-here/5493
My personal favorite shader in that pack is the "Slotmask Sharp". It's under Televisions -> Curved -> Slotmask Sharp. Particularly, the S-Video variant. Makes the game look EXACTLY like a TV from the 90s. It's beautiful.
Here's an example:
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- WalterDasTrevas
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- Sh1nRa358
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- brad86
I'm having a hard time getting scanlines to display evenly when using with Demul.
I have managed to get everything perfect for Mednafen PSX & Saturn ( except the odd game not in 320x240 ) , but Demul just doesn't want to look accurate.
I have tried everything I can think of within the Reshade settings and Demul plugins.
CRTHyllian is what I use elsewhere with Reshade, so I would prefer to get this looking correctly here also.
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- qdclonman
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- maou42
I am quite a noob with Reshade so please forgive me if I ask pretty obvious things...
I am using Reshade 3.0 with emulators mostly (Demul and Supermodel).
I am getting many warnings with the stock shaders with Demul when I load Reshade though they seem to work.
However, I am only interested in CRT/ Scanline effects and all the RetroArch shader from the Paste bin do not work (I get an error in the Syntax message) and they do not show in the shader list once reshade is loaded.
I only add the fx file to my reshade-shaders/shaders folder... Are there other steps that I am missing?
Also, reshade does not work with Supermodel (opengl). I think I read somewhere that previous versions worked with it. Any ideas?
Many thanks for reading.
Mat
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- Flamex
Thats really cool you ported all thoses CRT shaders thanks !
I haven't tested them all. I have good results with most of them but some have issues.
• Apperture don't have accurate scanlines and the apperture effect doesn't work (too bad it's one of my favorite shader in retroarch)
• Calligari displays "garbage"
• GTU doesn't compile in dx9 but is ok in opengl (not tested in dx11)
cgwg, Easymode, Geom, Hyllian, Lottes are looking great for me and are perfectly precise when the game window has the right size.
If you could fix CRTApperture it would be great !
Thanks again
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- Loosy
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- Swainy
This is for an OpenGL game.
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- Flamex
I haven't tested every shaders but unfortunately CRT Aperture still produce a blurry inaccurate picture compared to others where every lines are well displayed.
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