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TOPIC: RetroArch shaders for ReShade 3.0 (NTSC/PAL Added)

RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 2 months ago #41

Dear @matsilagi, requests for crtglow_gauss, since it's RetroArch built-in shaders still not ported yet. Thanks!
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 2 months ago #42

Flamex wrote:


I haven't tested every shaders but unfortunately CRT Aperture still produce a blurry inaccurate picture compared to others where every lines are well displayed.

Updated it again on my GitHub, hopefully that fixes it. (I didn't see any other errors on it)
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 1 month ago #43

Unfortunately, that doesn't fix the problem.... :(
I have tested with different games, resolutions or ratios, most of other crt shaders works as well as RetroArch versions but not this one.
Thanks for trying anyway
I can post some pics for comparison if you are interested
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 1 month ago #44

Yes, it would be nice.

I don't know what else to change, it should work as intended.
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 1 month ago #45

@matsilagi Bilinear Interpolation please~~
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 1 month ago #46

Ok I've used Retroarch for this test so I can use both native or reshade shaders with the same source.
Please note that my resolution is 1920x1200 so I can use a scale ratio of 5x the native resolution.

As you can see the results are similar with both versions ( not exactly the same parameters ) but on Easymode I have to disable the Lanczos filter.
Does aperture has an internal Lanczos filter ?

unfiltered picture


RA Hyllian
RA+RS Hyllian
Last Edit: 2 years 1 month ago by Flamex.
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 1 month ago #47

RA Easymode
RA+RS Easymode (Lanczos off)
RA+RS Easymode (Lanczos on)
Last Edit: 2 years 1 month ago by Flamex.
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 1 month ago #48

RA Aperture
RA+RS Aperture
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 1 month ago #49

Ah yes, Aperture has an internal Lanczos filter, yes.
Its probably something on all of them, due to the fact the lanczos uses the internal res, which ReShade doesn't.

Anyways, i guess disabling it is the only solution for the moment.
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 2 years 1 month ago #50

matsilagi wrote:
Ah yes, Aperture has an internal Lanczos filter, yes.
Its probably something on all of them, due to the fact the lanczos uses the internal res, which ReShade doesn't.

Anyways, i guess disabling it is the only solution for the moment.

So, there's one hope !
If you can, it would be interesting to implement an on/off switch on the Lanzcos filter to several shaders to compare just like the easymode one.
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 1 year 8 months ago #51

Thank you for this!

Any chance of porting Solid12345's shaders for Retroarch?
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 1 year 7 months ago #52

Any chance of porting over the Game Boy shaders. They look fantastic, and there really is no replacement for them.

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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 1 year 7 months ago #53

ArtifactColors.fx
#if ARTIFACT_COLORS_MUL_FIX
	//on directx the matrices must be multiplied in reverse
	#if (__RENDERER__ >= 0x10000)
		#define MUL(A, B) mul(A, B)
	#else
		#define MUL(A, B) mul(B, A)
	#endif
#else
	#define MUL(A, B) mul(A, B)
#endif
I think this issue was fixed some time ago reshade.me/forum/troubleshooting/4029-ma...-vector-multiply-bug
What version of ReShade did you use when porting?
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 1 month 4 weeks ago #54

necroing this thread, but NTSC filters hates DX9 and DX11

also, any plans to port some more royale stuff like Xm29and the professional CRT screens?
Last Edit: 1 month 4 weeks ago by ScreamerofStars.
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RetroArch shaders for ReShade 3.0 (NTSC/PAL Added) 1 month 3 weeks ago #55

hi matsilagi I need your help if possible I would like to know if we can convert a first adobe shader into fx if I explain to you some years ago I asked on the forum how we can do to have the same effect vhs that this video without the date / time only the effect looks for you even in the video below

Last Edit: 1 month 3 weeks ago by gamehancer.
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