SweetFX official thread
- CeeJay.dk
- Topic Author
I can start with some news - Beta 8 was just released along with Reshade 0.16
It adds :
Cubic Lens Distortion - WIP
Nostalgia - WIP
Tweaks to the ascii shader
TECHNICOLOR 2 - the prod80 technicolor from ME. WickedSick asked for this. I'm not sure this gets to stay .. I'm evaluating it.
It also added support for the new Reshade features in 0.16 - the FPS and Clock, and some other I forgot now
And several changes behind the scene .. cleaning and organising code.
Other than that I've been busy with helping Crosire develop and test Reshade.
Among other things we tried to find a way to avoid clashing with the optimzations and rewrites that the AMD drivers do the Wolfenstein : The New Order.
So far it looks like delaying initialization for a few frames works, but further work will be needed. These changes might come in a future version of reshade.
Also been discussing shader ideas and techniques with the other shader developers - having an ongoing chat is a great motivator. I like socialising with other developers a lot.
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- CeeJay.dk
- Topic Author
As long as the bug reports are shader related and not reshade related - thats another thread.
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- BrandonHortman
I tried so hard to get Wolf TNO and ReShade to work with my 290x crossfire setup
I thought I was crazy!! haha
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- Wicked Sick
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- CeeJay.dk
- Topic Author
I still can't get the depth buffer to show though on my AMD 6870, which I could with some of the early alphas, so there is still work to be done there.
Also there is now an issue with Rage that wasn't there in the early alphas - Crosire is also looking into this.
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- Follo
I am playing Age of Conan and with this new build it is working, kind off.
The Game is starting as it should and reshade +sweetfx is working. However Depth buffer seems not to work. When I try to switch to DepthBuffer view (VK Multiply) nothing happens. When I change the sweetfxsettings file to
#define SMAA_EDGE_DETECTION 3
or
#define SMAA_PREDICATION 1
the settings cant be load. See log.
With normal settings (without above) everything is working, only the Ingame font seems to be fuzzy/blurred.
20/03/2015 15:20:13:678 [05608] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
20/03/2015 15:20:13:679 [05608] | INFO | > Delayed.
20/03/2015 15:20:13:679 [05608] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
20/03/2015 15:20:13:679 [05608] | INFO | > Libraries loaded.
20/03/2015 15:20:13:679 [05608] | INFO | > Found 9 match(es). Installing ...
20/03/2015 15:20:13:848 [05608] | INFO | > Installed 9 hook(s).
20/03/2015 15:20:13:849 [05608] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
20/03/2015 15:20:13:849 [05608] | INFO | > Libraries loaded.
20/03/2015 15:20:13:849 [05608] | INFO | > Found 2 match(es). Installing ...
20/03/2015 15:20:13:887 [05608] | INFO | > Installed 2 hook(s).
20/03/2015 15:20:13:887 [05608] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
20/03/2015 15:20:13:887 [05608] | INFO | > Delayed.
20/03/2015 15:20:13:887 [05608] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
20/03/2015 15:20:13:887 [05608] | INFO | > Libraries loaded.
20/03/2015 15:20:13:888 [05608] | INFO | > Found 2 match(es). Installing ...
20/03/2015 15:20:13:925 [05608] | INFO | > Installed 2 hook(s).
20/03/2015 15:20:13:925 [05608] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
20/03/2015 15:20:13:925 [05608] | INFO | > Delayed.
20/03/2015 15:20:13:925 [05608] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
20/03/2015 15:20:13:925 [05608] | INFO | > Delayed.
20/03/2015 15:20:13:925 [05608] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
20/03/2015 15:20:13:925 [05608] | INFO | > Libraries loaded.
20/03/2015 15:20:13:937 [05608] | INFO | > Found 4 match(es). Installing ...
20/03/2015 15:20:14:012 [05608] | INFO | > Installed 4 hook(s).
20/03/2015 15:20:14:012 [05608] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
20/03/2015 15:20:14:012 [05608] | INFO | > Libraries loaded.
20/03/2015 15:20:14:015 [05608] | INFO | > Found 8 match(es). Installing ...
20/03/2015 15:20:14:165 [05608] | INFO | > Installed 8 hook(s).
20/03/2015 15:20:14:165 [05608] | INFO | Initialized.
20/03/2015 15:20:14:165 [05608] | INFO | Redirecting 'D3D10CreateDevice(00000000, 0, 00000000, 0, 29, 005CED60)' ...
20/03/2015 15:20:14:166 [05608] | INFO | > Passing on to 'D3D10CreateDeviceAndSwapChain':
20/03/2015 15:20:14:166 [05608] | INFO | Redirecting 'D3D10CreateDeviceAndSwapChain(00000000, 0, 00000000, 0, 29, 00000000, 00000000, 005CED60)' ...
20/03/2015 15:20:14:167 [05608] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
20/03/2015 15:20:14:168 [05608] | INFO | > Found 3 match(es). Installing ...
20/03/2015 15:20:14:168 [05608] | INFO | > Installed 3 hook(s).
20/03/2015 15:20:14:168 [05608] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 0x40000000, 005CE690, 1, 7, 00000000, 00000000, 005CE6A0, 00000000, 00000000)' ...
20/03/2015 15:20:14:168 [05608] | INFO | Redirecting 'CreateDXGIFactory2(3221225472, {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 005CBF60)' ...
20/03/2015 15:20:14:263 [05608] | WARN | Reference count for 'IDXGIDevice' object 09A32D00 (2) is inconsistent.
20/03/2015 15:20:14:263 [05608] | WARN | Reference count for 'ID3D11Device' object 09A952F0 (1) is inconsistent.
20/03/2015 15:21:11:452 [04776] | INFO | Initializing Crosire's ReShade version '0.16.0.786' built on '2015-03-19 21:42:59' loaded from "\Age of Conan\dxgi.dll" to "\Age of Conan\AgeOfConanDX10.exe" ...
20/03/2015 15:21:11:489 [04776] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
20/03/2015 15:21:11:489 [04776] | INFO | > Delayed.
20/03/2015 15:21:11:489 [04776] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
20/03/2015 15:21:11:490 [04776] | INFO | > Delayed.
20/03/2015 15:21:11:490 [04776] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
20/03/2015 15:21:11:490 [04776] | INFO | > Libraries loaded.
20/03/2015 15:21:11:490 [04776] | INFO | > Found 2 match(es). Installing ...
20/03/2015 15:21:11:527 [04776] | INFO | > Installed 2 hook(s).
20/03/2015 15:21:11:527 [04776] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
20/03/2015 15:21:11:527 [04776] | INFO | > Delayed.
20/03/2015 15:21:11:527 [04776] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
20/03/2015 15:21:11:527 [04776] | INFO | > Libraries loaded.
20/03/2015 15:21:11:528 [04776] | INFO | > Found 2 match(es). Installing ...
20/03/2015 15:21:11:564 [04776] | INFO | > Installed 2 hook(s).
20/03/2015 15:21:11:564 [04776] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
20/03/2015 15:21:11:565 [04776] | INFO | > Delayed.
20/03/2015 15:21:11:565 [04776] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
20/03/2015 15:21:11:565 [04776] | INFO | > Delayed.
20/03/2015 15:21:11:565 [04776] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
20/03/2015 15:21:11:565 [04776] | INFO | > Libraries loaded.
20/03/2015 15:21:11:578 [04776] | INFO | > Found 4 match(es). Installing ...
20/03/2015 15:21:11:652 [04776] | INFO | > Installed 4 hook(s).
20/03/2015 15:21:11:652 [04776] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
20/03/2015 15:21:11:652 [04776] | INFO | > Libraries loaded.
20/03/2015 15:21:11:654 [04776] | INFO | > Found 8 match(es). Installing ...
20/03/2015 15:21:11:726 [05608] | INFO | Exiting ...
20/03/2015 15:21:11:726 [05608] | INFO | Uninstalling 34 hook(s) ...
20/03/2015 15:21:11:821 [04776] | INFO | > Installed 8 hook(s).
20/03/2015 15:21:11:822 [04776] | INFO | Initialized.
20/03/2015 15:21:11:825 [04776] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
20/03/2015 15:21:11:825 [04776] | INFO | > Found 3 match(es). Installing ...
20/03/2015 15:21:11:825 [04776] | INFO | > Installed 3 hook(s).
20/03/2015 15:21:12:044 [04776] | INFO | Redirecting 'RegisterClassExA(0018FA6C)' ...
20/03/2015 15:21:12:044 [04776] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Splash'.
20/03/2015 15:21:12:348 [05608] | INFO | Exited.
20/03/2015 15:21:14:101 [04776] | INFO | Redirecting 'RegisterClassExA(0018F138)' ...
20/03/2015 15:21:14:101 [04776] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Conan'.
20/03/2015 15:21:14:120 [04776] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d10_1.dll" (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\D3D10_1.dll")') ...
20/03/2015 15:21:14:121 [04776] | INFO | > Found 2 match(es). Installing ...
20/03/2015 15:21:14:176 [04776] | INFO | > Installed 2 hook(s).
20/03/2015 15:21:14:177 [04776] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0287E934)' ...
20/03/2015 15:21:14:286 [04776] | INFO | Redirecting 'D3D10CreateDevice1(14FB2260, 0, 00000000, 0x1, 41216, 32, 0287E948)' ...
20/03/2015 15:21:14:286 [04776] | INFO | > Passing on to 'D3D10CreateDeviceAndSwapChain1':
20/03/2015 15:21:14:286 [04776] | INFO | Redirecting 'D3D10CreateDeviceAndSwapChain1(14FB2260, 0, 00000000, 0x1, 41216, 32, 00000000, 00000000, 0287E948)' ...
20/03/2015 15:21:14:286 [04776] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(14FB2260, 0, 00000000, 0x80000001, 0018E684, 1, 7, 00000000, 00000000, 0018E694, 00000000, 00000000)' ...
20/03/2015 15:21:14:314 [04776] | WARN | Reference count for 'IDXGIDevice' object 150D16D8 (2) is inconsistent.
20/03/2015 15:21:14:314 [04776] | WARN | Reference count for 'ID3D11Device' object 15011E18 (1) is inconsistent.
20/03/2015 15:21:14:918 [04776] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0A0E0920, 15011E18, 0018EDAC, 0287E94C)' ...
20/03/2015 15:21:14:926 [04776] | INFO | Recreated effect environment on runtime 1F9788F0.
20/03/2015 15:21:20:571 [04776] | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
20/03/2015 15:21:21:410 [04776] | INFO | > Successfully compiled effect.
20/03/2015 15:29:34:195 [04776] | INFO | Detected modification to "\Age of Conan\SweetFX\SweetFX_settings.txt". Reloading ...
20/03/2015 15:29:34:239 [04776] | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
20/03/2015 15:29:34:358 [04776] | ERROR | Failed to compile effect on context 1F9788F0:
\Age of Conan\/SweetFX/Shaders/SMAAWrap.h(93, 53): error X3004: undeclared identifier 'depthSampler'
20/03/2015 15:29:54:102 [04776] | INFO | Detected modification to "\Age of Conan\SweetFX\SweetFX_settings.txt". Reloading ...
20/03/2015 15:29:54:148 [04776] | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
20/03/2015 15:29:54:260 [04776] | ERROR | Failed to compile effect on context 1F9788F0:
\Age of Conan\/SweetFX/Shaders/SMAAWrap.h(93, 53): error X3004: undeclared identifier 'depthSampler'
20/03/2015 15:30:11:724 [04776] | INFO | Detected modification to "\Age of Conan\SweetFX\SweetFX_settings.txt". Reloading ...
20/03/2015 15:30:11:771 [04776] | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
20/03/2015 15:30:11:883 [04776] | ERROR | Failed to compile effect on context 1F9788F0:
\Age of Conan\/SweetFX/Shaders/SMAAWrap.h(111, 21): error X3004: undeclared identifier 'depthSampler'
20/03/2015 15:30:25:148 [04776] | INFO | Detected modification to "\Age of Conan\SweetFX\SweetFX_settings.txt". Reloading ...
20/03/2015 15:30:25:193 [04776] | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
20/03/2015 15:30:26:091 [04776] | INFO | > Successfully compiled effect.
20/03/2015 15:31:17:233 [04776] | INFO | Detected modification to "\Age of Conan\SweetFX\SweetFX_settings.txt". Reloading ...
20/03/2015 15:31:17:280 [04776] | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
20/03/2015 15:31:17:393 [04776] | ERROR | Failed to compile effect on context 1F9788F0:
\Age of Conan\/SweetFX/Shaders/SMAAWrap.h(93, 53): error X3004: undeclared identifier 'depthSampler'
20/03/2015 15:31:24:189 [04776] | INFO | Detected modification to "\Age of Conan\SweetFX\SweetFX_settings.txt". Reloading ...
20/03/2015 15:31:24:235 [04776] | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
20/03/2015 15:31:25:145 [04776] | INFO | > Successfully compiled effect.
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- CeeJay.dk
- Topic Author
But in order to use Depth based effects USE_DEPTH must be enabled (set to 1)
Also setting SMAA_EDGE_DETECTION 3 and SMAA_PREDICATION 1 at the same time, makes it use the depth buffer twice for edge detection which is no better than using it once, just slower.
These are SMAAs own settings so that how it was originally designed, but I should probably change that because it can be confusing to users.
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- Follo
Bit I don´t know if Depth Buffer really works with "Age of Conan" because when I press * (VK_Multiply) The message in the upper left ssays Depth Buffe enabled but the creen stays Black.
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- crosire
Then there is no depth access. Which makes sense, since that game seems to be a multiplayer game, which forces ReShade into disabling access to prevent exploitation.Follo wrote: but the creen stays Black.
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- Follo
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- CeeJay.dk
- Topic Author
Yes.
Don't use SMAA or FXAA. Use the games own antialiasing.
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- vackillers
Is it possible to add SweetFX settings to the Reshade mod? This database of SweetFX settings is pretty comprehensive and adds a LOT of stuff to games but sometimes they don't work without some bizarre work-around: sfx.thelazy.net/games/
Reshade seems to do a lot in the way making a game once not compatible, compatible, example would the "The Golf Club" game, so if I could get some sweetFX settings to work alongside Reshade would be really awesome.
(Perhaps I just don't know what I'm doing yet and don't know how to add SweetFX settings into Reshade yet)
Thanks for any tips, help or replies!
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- crosire
The settings file for SweetFX 2.0 is found under "SweetFX/SweetFX_settings.txt" and since it is backwards compatible you just have to copy your preset into it.
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- vackillers
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- crosire
ReShade is a lot more powerful than the previous injector SweetFX used (InjectSMAA). Builtin D3D8 to D3D9 wrapper, OpenGL support, generic depthbuffer access, its own shader compiler for cross-API shaders and much much more.vackillers wrote: so what is the advantage of changing anything for the Reshade itself? does it have a lot of other stuff that SweetFX doesn't?
Most of this is mainly of interest for shader developers, the end user mainly profitates from the increased game compatibility and all the new post processing effects now possible (DOF, SSAO etc.: note that SweetFX does not come with them yet, you'd need a different shader pack for ReShade for that).
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- Evan20xx
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- CeeJay.dk
- Topic Author
crosire wrote: ReShade is the injector, SweetFX the shader suite which runs on ReShade:
The settings file for SweetFX 2.0 is found under "SweetFX/SweetFX_settings.txt" and since it is backwards compatible you just have to copy your preset into it.
Well it's mostly compatible - I think.
Before a final release I test older presets from earlier versions and implement workarounds if I broke anything. But we are not final yet.
But should it break then manually copy your settings from the old file to the new one.
Currently I don't think all settings are completely compatible because I've renamed a few SMAA settings among other things.
I also think compability with Terrasques configurator is broken again and I think I'm going to leave it at that - I can't keep rewriting the settings because his configurator haven't been updated for ages.
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- MrBeer
It used to work ..
THanks
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- blackdragonbird
How to add it again?
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- Mike Gous
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