SweetFX official thread

  • CeeJay.dk
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9 years 4 weeks ago #1 by CeeJay.dk SweetFX official thread was created by CeeJay.dk
It occurred to me that SweetFX should also have an official thread here on the Reshade forums.

I can start with some news - Beta 8 was just released along with Reshade 0.16

It adds :
Cubic Lens Distortion - WIP
Nostalgia - WIP
Tweaks to the ascii shader
TECHNICOLOR 2 - the prod80 technicolor from ME. WickedSick asked for this. I'm not sure this gets to stay .. I'm evaluating it.

It also added support for the new Reshade features in 0.16 - the FPS and Clock, and some other I forgot now
And several changes behind the scene .. cleaning and organising code.

Other than that I've been busy with helping Crosire develop and test Reshade.
Among other things we tried to find a way to avoid clashing with the optimzations and rewrites that the AMD drivers do the Wolfenstein : The New Order.
So far it looks like delaying initialization for a few frames works, but further work will be needed. These changes might come in a future version of reshade.
Also been discussing shader ideas and techniques with the other shader developers - having an ongoing chat is a great motivator. I like socialising with other developers a lot.
The following user(s) said Thank You: Wicked Sick, Nekrik, angellman, Alex_outer, padolamap, BrandonHortman, TinchO, yl1556437244

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  • CeeJay.dk
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9 years 4 weeks ago #2 by CeeJay.dk Replied by CeeJay.dk on topic SweetFX official thread
Do throw me any suggestions and bug reports you have in this thread.

As long as the bug reports are shader related and not reshade related - thats another thread.

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  • BrandonHortman
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9 years 4 weeks ago #3 by BrandonHortman Replied by BrandonHortman on topic SweetFX official thread
Thanks CeeJay!
I tried so hard to get Wolf TNO and ReShade to work with my 290x crossfire setup =D
I thought I was crazy!! haha

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  • Wicked Sick
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9 years 4 weeks ago #4 by Wicked Sick Replied by Wicked Sick on topic SweetFX official thread
OH MY GOD THE LEGEND ITSELF WROTE MY NAME OH MY GOD!

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  • CeeJay.dk
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9 years 4 weeks ago #5 by CeeJay.dk Replied by CeeJay.dk on topic SweetFX official thread
Yeah, support broke with 0.14 , but it should be back now with 0.16

I still can't get the depth buffer to show though on my AMD 6870, which I could with some of the early alphas, so there is still work to be done there.
Also there is now an issue with Rage that wasn't there in the early alphas - Crosire is also looking into this.

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  • Follo
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9 years 4 weeks ago #6 by Follo Replied by Follo on topic SweetFX official thread
Hey thx for the new update to version 0.16.0!!

I am playing Age of Conan and with this new build it is working, kind off.
The Game is starting as it should and reshade +sweetfx is working. However Depth buffer seems not to work. When I try to switch to DepthBuffer view (VK Multiply) nothing happens. When I change the sweetfxsettings file to

#define SMAA_EDGE_DETECTION 3
or
#define SMAA_PREDICATION 1

the settings cant be load. See log.

With normal settings (without above) everything is working, only the Ingame font seems to be fuzzy/blurred.

Warning: Spoiler!

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  • CeeJay.dk
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9 years 4 weeks ago #7 by CeeJay.dk Replied by CeeJay.dk on topic SweetFX official thread
Yeah - I should probably have clarified that .. or better yet made the code adapt to that...
But in order to use Depth based effects USE_DEPTH must be enabled (set to 1)

Also setting SMAA_EDGE_DETECTION 3 and SMAA_PREDICATION 1 at the same time, makes it use the depth buffer twice for edge detection which is no better than using it once, just slower.

These are SMAAs own settings so that how it was originally designed, but I should probably change that because it can be confusing to users.

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  • Follo
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9 years 3 weeks ago #8 by Follo Replied by Follo on topic SweetFX official thread
Hey Thx, didn´t know that. I enabled Depth (USE_DEPTH 1) and enableed SMAA_EDGE_DETECTION 3. Know the Font looks good.

Bit I don´t know if Depth Buffer really works with "Age of Conan" because when I press * (VK_Multiply) The message in the upper left ssays Depth Buffe enabled but the creen stays Black.

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  • crosire
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9 years 3 weeks ago #9 by crosire Replied by crosire on topic SweetFX official thread

Follo wrote: but the creen stays Black.

Then there is no depth access. Which makes sense, since that game seems to be a multiplayer game, which forces ReShade into disabling access to prevent exploitation.

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  • Follo
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9 years 3 weeks ago #10 by Follo Replied by Follo on topic SweetFX official thread
So that meens if I set SMAA_EDGE_DETECTION to 3 smaa isn´t working at all? And I have to use color or Luma Edge detection? Both of them are making the fuzzy, how can I get a clear font?

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  • CeeJay.dk
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9 years 3 weeks ago #11 by CeeJay.dk Replied by CeeJay.dk on topic SweetFX official thread
Yes.
Yes.
Don't use SMAA or FXAA. Use the games own antialiasing.
The following user(s) said Thank You: Follo

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  • vackillers
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9 years 3 weeks ago - 9 years 3 weeks ago #12 by vackillers Replied by vackillers on topic SweetFX official thread
I'm new to this so bare with me when I ask my question.

Is it possible to add SweetFX settings to the Reshade mod? This database of SweetFX settings is pretty comprehensive and adds a LOT of stuff to games but sometimes they don't work without some bizarre work-around: sfx.thelazy.net/games/

Reshade seems to do a lot in the way making a game once not compatible, compatible, example would the "The Golf Club" game, so if I could get some sweetFX settings to work alongside Reshade would be really awesome.

(Perhaps I just don't know what I'm doing yet and don't know how to add SweetFX settings into Reshade yet)

Thanks for any tips, help or replies!
Last edit: 9 years 3 weeks ago by vackillers.

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  • crosire
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9 years 3 weeks ago #13 by crosire Replied by crosire on topic SweetFX official thread
ReShade is the injector, SweetFX the shader suite which runs on ReShade:
The settings file for SweetFX 2.0 is found under "SweetFX/SweetFX_settings.txt" and since it is backwards compatible you just have to copy your preset into it.
The following user(s) said Thank You: CeeJay.dk, vackillers

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  • vackillers
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9 years 3 weeks ago #14 by vackillers Replied by vackillers on topic SweetFX official thread
Thank you very much! that is extremely helpful... so what is the advantage of changing anything for the Reshade itself? does it have a lot of other stuff that SweetFX doesn't?

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  • crosire
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9 years 3 weeks ago #15 by crosire Replied by crosire on topic SweetFX official thread

vackillers wrote: so what is the advantage of changing anything for the Reshade itself? does it have a lot of other stuff that SweetFX doesn't?

ReShade is a lot more powerful than the previous injector SweetFX used (InjectSMAA). Builtin D3D8 to D3D9 wrapper, OpenGL support, generic depthbuffer access, its own shader compiler for cross-API shaders and much much more.
Most of this is mainly of interest for shader developers, the end user mainly profitates from the increased game compatibility and all the new post processing effects now possible (DOF, SSAO etc.: note that SweetFX does not come with them yet, you'd need a different shader pack for ReShade for that).
The following user(s) said Thank You: CeeJay.dk, vackillers

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  • Evan20xx
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9 years 3 weeks ago #16 by Evan20xx Replied by Evan20xx on topic SweetFX official thread
I found out that when I tried using the config file from 1.5 on ReShade that SMAA didn't work. I was doing it for testing purposes only when my GW2 preset.

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  • CeeJay.dk
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9 years 3 weeks ago #17 by CeeJay.dk Replied by CeeJay.dk on topic SweetFX official thread

crosire wrote: ReShade is the injector, SweetFX the shader suite which runs on ReShade:
The settings file for SweetFX 2.0 is found under "SweetFX/SweetFX_settings.txt" and since it is backwards compatible you just have to copy your preset into it.


Well it's mostly compatible - I think.
Before a final release I test older presets from earlier versions and implement workarounds if I broke anything. But we are not final yet.

But should it break then manually copy your settings from the old file to the new one.
Currently I don't think all settings are completely compatible because I've renamed a few SMAA settings among other things.

I also think compability with Terrasques configurator is broken again and I think I'm going to leave it at that - I can't keep rewriting the settings because his configurator haven't been updated for ages.
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  • MrBeer
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9 years 2 weeks ago #18 by MrBeer Replied by MrBeer on topic SweetFX official thread
Is there a way to enable or disable sweetfx with the new ReShade 17.
It used to work ..

THanks

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  • blackdragonbird
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9 years 2 weeks ago #19 by blackdragonbird Replied by blackdragonbird on topic SweetFX official thread
Same here. Seems the toggle key for sweetfx was removed.

How to add it again?

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  • Mike Gous
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9 years 2 weeks ago #20 by Mike Gous Replied by Mike Gous on topic SweetFX official thread
Do not worry. :) I have full convidence in CeeJay to find a way. However, If it is not possible then we will have to accept it. :lol:

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