"reverse" eye adaptation?

  • Mummelpuffin
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5 years 8 months ago #1 by Mummelpuffin "reverse" eye adaptation? was created by Mummelpuffin
Might it be possible to create something like eye adaptation that actually darkens the entire screen in dark scenes rather than lightening it? A shader like that would be massively useful for darkening night scenes without darkening everything else too severely.

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  • brussell
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5 years 8 months ago #2 by brussell Replied by brussell on topic "reverse" eye adaptation?
You can achieve this with the current Eye Adaption by changing "BrightenCurve" to a negative value.
The following user(s) said Thank You: RyanDri3957V

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