crosire wrote: Disable the ingame SSAO and use the SSAO provided with the framework or MasterEffect shader pack, which includes blurring.
i am unable it's star trek online its a mmo game dont have depth buffer access to it ,would love it for this game and a working UI bypass so im using the next best thing and gaussian blur is oddly working. Ive tried messing with the shaders its self before but they arnt read from whats easily editable
Doubtful but would it be possible to get a file that has sto's exe named in it to allow depth for those effects