I'm not 100% sure if this is possible just with depth information. 3D usually works by slightly modifying the view matrix and thus "moving" the camera a little to get two different, offsetted pictures for each eye. But that requires to do some serious modification of the game specific render pipeline.
I'd be interested to hear about algorithms that do this differently though. There have to be some, since Tri-def and driver side solutions certainly do it much generically.
Last edit: 8 years 11 months ago by crosire.
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