@LuciferHawk Framework Configurator
- Sh1nRa358
- Topic Author
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- Ganossa
What shortcuts are you talking about? (I have to admit that I never used the sweetfx configurator)
As a small update, I did a few test on the reordering and I am positive to be able to include it in the first release of the framework configurator/mediator
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- Sh1nRa358
- Topic Author
So if a game already has opengl.dll, dxgi.dll, etc in the folder that is not from reshade, the program will be able to notice that and not delete it? And what if you are using a .dll that has the ability to link reshade to it (reshade dll file name being changed)?
Cool, because manually deleting the files after an update is very tedious. Especially for all the games I have.
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- Ganossa
Sh1nRa358 wrote: I think they used symbolic links for the files. They are link shortcuts but have the ability to appear as the real files without being the real files.
I don't see for what purpose this would be useful.
Sh1nRa358 wrote: So if a game already has opengl.dll, dxgi.dll, etc in the folder that is not from reshade, the program will be able to notice that and not delete it? And what if you are using a .dll that has the ability to link reshade to it (reshade dll file name being changed)?
Cool, because manually deleting the files after an update is very tedious. Especially for all the games I have.
Yes, once the tool includes also the installer (which might or might not be in the first release) it will track which files have been created.
However, if you manually change your files, e.g. to support chaining by another wrapper, you of course (like for any other usual uninstaller) will have to delete it yourself.
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- Sh1nRa358
- Topic Author
They probably did it because:
-To reduce files sizes since we are using the same files over and over again lots of times (for the files that the user doesnt have to configure).
-To easily distinquish if the files belong to reshade
But whichever works.
BTW, I know that this has been said in the normal reshade posts but do YOU plan to implement an option to turn off the shader loading info text when reshade is being loaded (or to decrease the time that it shows like gedosato does)? A hotkey controlling if it is displayed or not would be nice also.
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- Ganossa
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- crosire
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- Sh1nRa358
- Topic Author
For nvidia 3Dvision, you got there big ol green message at the bottome that you constantly have to remove on every driver update and you got this messae on screen. Then, if you are using a benchmark, there's stuff on the screen overlapping each other making a mess. If you're using something like msi afterburner to monitor stuff, there's no need for all that stuff on-screen. To me, it feels like ads. It's just very annoying. It is also something that ppl don't want to display while making playthroughs and other types of youtube like vids.
I think that if devs desire it so badly that it just needs to have a hotkey to toggle it on to see if it is working or not (with it's default value being off). Either way, an option for it to be disabled or not is an option and it doesn't hinder anyone wanting it or not wanting it. Just sayin'. Prettay Puh-leeease
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- crosire
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- Sh1nRa358
- Topic Author
Better yet, how bout it only shows up afterwards on warnings or errors?
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- sajittarius
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- vfxninjaeditor
Sh1nRa358 wrote: It kinda is a watermark. It's gonna be in all the vids when you make them on youtube. Why is it so important? How much donation will convince you to do it? It's just annoying. I thought you said that you would at least make it only show on first use on like that first play message in the separate window. What happened to that? I would be content with that.
Better yet, how bout it only shows up afterwards on warnings or errors?
I have a question for you. Is the display message staying in the corner all the time when you play? If it is, that's a bug. It fades away after 4 seconds just like Crosire said. If you have an issue with that you should seriously get over it. It doesn't effect gameplay at all and only shows during the typical startup movies almost every game has.
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- Sh1nRa358
- Topic Author
@vfxninjaeditor: nah, it works as intended. some game screens show before the nofication time is up.
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