Allow a texture to make a "pseudo" Depth Buffer
- LegoPepper
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8 years 9 months ago #1
by LegoPepper
Allow a texture to make a "pseudo" Depth Buffer was created by LegoPepper
For games that don't have access to depth buffer, why not create a sort of "pseudo" depth buffer?
e.g. I would be able to create a texture (much like the ui-mask) and I would be able to tell reshade to use this picture as the depth buffer.
This way, depth related effects such as DOF can be dependent on the picture, instead of the game (which may not have depth buffer access).
e.g. I would be able to create a texture (much like the ui-mask) and I would be able to tell reshade to use this picture as the depth buffer.
This way, depth related effects such as DOF can be dependent on the picture, instead of the game (which may not have depth buffer access).
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- crosire
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8 years 8 months ago - 8 years 8 months ago #2
by crosire
Replied by crosire on topic Allow a texture to make a "pseudo" Depth Buffer
Entirely possible, you can do that with ReShade already. But it would probably look weird in most games.
Last edit: 8 years 8 months ago by crosire.
The following user(s) said Thank You: LegoPepper
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- Ganossa
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8 years 8 months ago - 8 years 5 months ago #3
by Ganossa
Replied by Ganossa on topic Allow a texture to make a "pseudo" Depth Buffer
Last edit: 8 years 5 months ago by crosire. Reason: Fixed link
The following user(s) said Thank You: crosire, LegoPepper
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- Wicked Sick
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8 years 8 months ago #4
by Wicked Sick
Replied by Wicked Sick on topic Allow a texture to make a "pseudo" Depth Buffer
Lucifer, or who knows, where is that pseudo-dof? Are you working on it or did I miss it?
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- Ganossa
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8 years 8 months ago #5
by Ganossa
Replied by Ganossa on topic Allow a texture to make a "pseudo" Depth Buffer
Yeah. I could not wrap it up yet cause there was always something else coming up I will see to it
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- Wicked Sick
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8 years 8 months ago #6
by Wicked Sick
Replied by Wicked Sick on topic Allow a texture to make a "pseudo" Depth Buffer
Ohhh, I see haha I was putting my face against the screen and reading everything with attention to see if i ddi miss it lol
Ok, I didin't mean to rush or anything, I only wanted to know. Thank you again ^^
Ok, I didin't mean to rush or anything, I only wanted to know. Thank you again ^^
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- Kleio420
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8 years 8 months ago #7
by Kleio420
Replied by Kleio420 on topic Allow a texture to make a "pseudo" Depth Buffer
have you tried this with any ao yet ? wondering if it would look weirdLuciferHawk wrote: Yeah. I could not wrap it up yet cause there was always something else coming up I will see to it
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- Ganossa
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8 years 8 months ago #8
by Ganossa
Replied by Ganossa on topic Allow a texture to make a "pseudo" Depth Buffer
As far I know, the current AO algorithms use raw depth data and not linearized values. Those AO algorithms would to be changed.
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