reter wrote: i tried all the buffers but seems that the "shadow buffer" isnthe only that display something... the others are all black/white purple (i already tried to change the global preprocessors but nothing changes)
It works fine. Disable in-game AA > quit game > reload game.
Logarithmic, reverse and upside-down should all be set to 0.
DX11, Copy the depth-buffer.
If even works with qUINT_rtgi albeit with glitchy edges.
Newer ReShade builds 4.4.0+ do not require the depth-buffer to be copied.