MXAO and Reflective Bump Mapping

  • dangquan091
  • Topic Author
More
4 years 8 months ago #1 by dangquan091 MXAO and Reflective Bump Mapping was created by dangquan091
I continue to be unable use the above options - they only produce what seems to be an inverted/reversed outline of the image on the screen over the top of the otherwise unchanged original image. Can anyone enlighten me? Using Win 10 with 1080 card (up to date drivers).

Please Log in or Create an account to join the conversation.

  • marmamowl
More
4 years 8 months ago #2 by marmamowl Replied by marmamowl on topic MXAO and Reflective Bump Mapping
If I had to guess, your depth buffer is being read upside down. Go to "Edit global preprocessor definitions", change RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN to 1. If that isn't the case, use DisplayDepth.fx to troubleshoot further.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.