alTreshold in AmbientLight.fx doesn't work proper?

  • Posts: 8
8 months 1 week ago #1 by Ronin86
So it should allow user to make a very high treshold, so dimm lights would not cast any light AT ALL. Right now dim lights cast ambient light, no matter how high you raise it. Also there's no point in having the slider going all the way up to 100.0, when this settings work in the range of 0.0-0.05. Something is wrong.

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  • Posts: 42
8 months 1 week ago #2 by Marty
Yes alTreshold does nothing. It seems like the AmbientLight is in early-ish state and abandoned since ever. VERY sad since it might be my most used/favorite shader.... Damn shame, seems like Ganossa is out for years now and noone else is working on this amazing shader (well except the dither removal edit)...

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  • Posts: 8
8 months 1 week ago #3 by Ronin86
I vaguely recall,that this shader worked properly in earlier versions, ie. you could make high treshold and dimm light sources would not cast additional ambient light. Or maybe im mistaken?

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8 months 1 week ago #4 by Wicked Sick
I still wonder why he left ):

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8 months 1 week ago - 8 months 1 week ago #5 by Marty

Ronin86 wrote: I vaguely recall,that this shader worked properly in earlier versions, ie. you could make high treshold and dimm light sources would not cast additional ambient light. Or maybe im mistaken?


I don't remeber it ever working and I've been using ReShade since 2015 or 2014, I think. But maybe I'm misremembering...

Wicked Sick wrote: I still wonder why he left ):


Too bad he did. As I said I love this shader...
Maybe someone who knows how to write shaders can fix/improve upon AmbientLight ???

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