DisplayDepth or any other depth-based shaders aren't working. When I turn on DisplayDepth I see black and white screen, it's Star Stable Online and in this game it's possible to depth shaders work. I set, as I should RESHADE_DEPTH_INPUT_IS_REVERSED to 0 and turned off anti-aliasing. When I go into OpenGL tab and try open "Depth Buffers" it says
"High network activity discovered
Access to depth buffers is disabled to prevent exploitation"
How do I fix it?
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