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TOPIC: Just Cause 2's Depth Buffer is Flipped

Just Cause 2's Depth Buffer is Flipped 3 years 2 weeks ago #1

With ReShade 0.19.1 + Framework Just Cause 2's depth buffer no longer has artifacts on the closest depth, it is now flipped however. The game uses logarithmic depth buffer, an album demonstrating the problem can be found here: imgur.com/a/b2VAc
It's completely possible to use manual focus for a far depth of field effect, but auto focus is completely broken due to this issue.
Likes to reinvent the wheel.

My shaders repository: www.github.com/luluco250/FXShaders
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Just Cause 2's Depth Buffer is Flipped 3 years 2 weeks ago #2

I will add a flip option for the next release.
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The following user(s) said Thank You: luluco250

Just Cause 2's Depth Buffer is Flipped 2 years 11 months ago #3

How did you get Just Cause 2 to show it's depth buffer? I can't seem to figure it out with this game. I have AA disabled and the DXGI.dll. Any insight?


Witanlore: Dreamtime
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Just Cause 2's Depth Buffer is Flipped 2 years 11 months ago #4

What do you see when you enable depth display?
Have you enabled RFX_LogDepth?
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