Multiplayer Game Whitelisting
- ShoterXX
- Topic Author
ShoterXX wrote: Game Name: Phantasy Star Online 2
Game Executable: pso2.exe
API Hook: ddraw.dll [D3D9] (ReShade32.dll)
Depth Buffer Access: Minor Hud Transparency issues, but turns on/off a lot during gameplay due to ReShade's own hack protection.
Reshade Version: 1.1.0, 2.0, 2.0.1
Notes: Renaming from d3d9.dll to ddraw.dll allowed it to pass GameGuard checks.
And as stated by Crosire:
crosire wrote: As stated on the home page, depth access is disabled during multiplayer to prevent exploitation and that means DOF and AO won't work.
I understand that could be an issue. But my point is that some games will hardly get any meaningful exploitation out of ReShade (like PSO2), yet they would benefit quite a lot from it, since, in PSO2's case, it's a 4-year-old game with an even older engine. Is it possible (and are you willing) to whitelist certain games so that they can get depth access even when the game is multiplayer?
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- crosire
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- roxahris
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- crosire
It has been discussed multiple times before and won't change. Reshade blocks depth access during multi-player, period. This way anti-cheat software does not have to move ReShade to their blacklists (some unofficially whitelist Reshade and I would like to keep it that way).
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- OtisInf
Again, I'm just curious. If you have a link to an explanation, that would be great. I couldn't think of a reason why a depth buffer specifically would be needed for cheating... Thanks!
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- ShoterXX
- Topic Author
The thread was simply showing how it could be used to detect objects you're aiming at by reading the depth buffer. It's pretty easy to make a auto-aim function out of it (get target center, then add fake mouse input). Even if it has about 50% accuracy (yeah, I threw a random number in there), a passive auto-aim hack can still be pretty useful.
Then again, I don't know how difficult it is to get info from ReShade. Or does it allow to mess with input?
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