Add support for DF24 in addition to INTZ on D3D9
- unic0rn
- Topic Author
26/03/2016 02:45:35:706 [02900] | TRACE | Adding depth-stencil 088BA700 (Width: 1280, Height: 1024, Format: 75) to list of possible depth candidates ...
26/03/2016 02:45:35:706 [02900] | TRACE | > Returned device object: 008E3A88
26/03/2016 02:45:36:647 [02900] | TRACE | Switched depth source to depth-stencil 088BA700.
26/03/2016 02:45:36:648 [02900] | TRACE | Failed to create depth-stencil replacement texture! HRESULT is '0x8876086c'. Are you missing support for the 'INTZ' format?
of course i am, it's radeon x1650 xt after all (and no, i'm not interested in answers suggesting getting a new gpu).
so the question is this: is there a chance to add DF24 support to reshade? radeons support INTZ only since hd4xxx onwards, so it's actually quite a limitation - those older gpus can run quite a lot of older stuff just fine.
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- crosire
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- unic0rn
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if you could provide some test 32bit build, i would test it and paste the tracelog in case of any problems, if that helps.
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- unic0rn
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- crosire
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- unic0rn
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could you perhaps upload the test build somewhere, or send it via email?
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- crosire
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- unic0rn
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- unic0rn
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