What does this log mean? (Opengl game)

  • SirArthurStreebGreebling
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8 years 7 months ago - 8 years 7 months ago #1 by SirArthurStreebGreebling What does this log mean? (Opengl game) was created by SirArthurStreebGreebling
I've been trying reshade over the new haven and hearth but the effect doesn't compile, it just says loading forever. Its a java based mmo if that helps.

This is what the log repeats
31/08/2015 04:32:59:118 [00876] | INFO | > Switched to new runtime 316F0F90.
31/08/2015 04:32:59:128 [00876] | INFO | Resizing runtime 316F0F90 on device context 2E011AE4 to 2560x1378 ...
31/08/2015 04:32:59:131 [00876] | INFO | Recreated effect environment on runtime 316F0F90.
31/08/2015 04:32:59:132 [00876] | INFO | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
31/08/2015 04:32:59:132 [00876] | INFO | > Cleaning up runtime 316F0F90 ...
31/08/2015 04:32:59:139 [00876] | INFO | Redirecting 'wglMakeCurrent(2E011AE4, 00020000)' ...
31/08/2015 04:32:59:139 [00876] | WARN | > Window class style of window 0023070C is missing 'CS_OWNDC' flag.

Any idea what it means exactly, crosire or anyone? Would be much appreciated.



Thanks
Last edit: 8 years 7 months ago by SirArthurStreebGreebling.

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  • crosire
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8 years 7 months ago #2 by crosire Replied by crosire on topic What does this log mean? (Opengl game)
OpenGL games which make excessive use of wglMakeCurrent are not compatible with ReShade (it shows itself in an infinite loading loop). I spend hours figuring out the best way to manage the effect runtime for OpenGL and at some point I had to make some cuts, because whenever I changed something it started working in those few games that do, but at the same time broke a lot more, bigger OpenGL games (like Wolfenstein, RAGE, ...).

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