[SOLVED] Error loading Elder Scrolls Online
- Sargon
- Topic Author
Compiling effect … Failed!
\Games\Zenimax Online\The Elder Scrolls Online\game\client\SweetFX/SweetFX_settings.txt(4, 1): error X3000: syntax error: unexpected '$'
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- crosire
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- Sargon
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- crosire
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- Sargon
- Topic Author
$$ | $$ |$$ _____|$$ __$$\ $$ __$$\ \_$$ _|$$ __$$\
$$ | $$ |$$ | $$ | $$ |$$ / $$ | $$ | $$ / \__|
$$$$$$$$ |$$$$$\ $$$$$$$ |$$ | $$ | $$ | $$ |
$$ __$$ |$$ __| $$ __$$< $$ | $$ | $$ | $$ |
$$ | $$ |$$ | $$ | $$ |$$ | $$ | $$ | $$ | $$\
$$ | $$ |$$$$$$$$\ $$ | $$ | $$$$$$ |$$$$$$\ \$$$$$$ |
\__| \__|\________|\__| \__| \______/ \______| \______/
//////////////////////////////////////////////////////
// Elder Scrolls Online Preset by JesusR //
//////////////////////////////////////////////////////
/*
.
/ Description /
'
/
Game:
Preset:
SweetFX: v2.0 Preview 8 by CeeJay.dk
API hook: Reshade by Crosire
This is a preview release meant to allow users to beta test SweetFXs 2.0 new injector called ReShade.
More features, bugfixes and performance optimizations will come before release.
Hope you enjoy SweetFX and ReShade.
- CeeJay.dk
/*
.
/ Choose effects /
'
*/
// Effects are listed in the order that they are applied.
// Set to 1 for ON or 0 for OFF
#define USE_ASCII 0 //[0 or 1] Ascii : Converts the image to Ascii-art.
#define USE_CARTOON 0 //[0 or 1] Cartoon : "Toon"s the image.
#define USE_SMAA 0 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.
#define USE_FXAA 1 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique.
#define USE_EXPLOSION 0 //[0 or 1] Explosion : Scatters the pixels, making the image look fuzzy.
#define USE_CA 0 //[0 or 1] Chromatic Aberration : Mimics the look of a cheap camera lens, by distorting the colors.
#define USE_ADVANCED_CRT 0 //[0 or 1] Advanced CRT : Simulates an old CRT TV display. (has a very high performance cost)
#define USE_PIXELART_CRT 0 //[0 or 1] PixelArt CRT : Scanlines for pixel art (high performance cost)
#define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Sharpens the image.
#define USE_LENS_DISTORTION 0 //[0 or 1] Cubic Lens Distortion : Distorts the lens cubicly. (WIP)
#define USE_NOSTALGIA 0 //[0 or 1] Nostalgia : Remember when you played that game you always played on that first system of yours? You don't? Well here is a reminder.
#define USE_LEVELS 1 //[0 or 1] Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that.
#define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_TECHNICOLOR2 0 //[0 or 1] TECHNICOLOR 2 : Yet another Technicolor effect - not sure if this stays or not. Let me know if you like it.
#define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_MONOCHROME 0 //[0 or 1] Monochrome : Monochrome makes the colors disappear.
#define USE_COLORMATRIX 0 //[0 or 1] Color Matrix : Allows color modification using a user-defined color matrix.
#define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights.
#define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_FILMGRAIN 0 //[0 or 1] Film Grain : Adds film grain to the image.
#define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_BORDER 0 //[0 or 1] Border : Can be used to create letterbox borders around the image.
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. (Only partially working right now)
#define USE_TRANSITION 0 //[0 or 1] Transition : Shows a welcome screen and then transitions to the regularly scheduled programming
#define USE_DEPTH 1 //[0 or 1] Depth : Enables the possibility to display the depth buffer - You will still need to toogle it on/off with (*) in-game
#define USE_CUSTOM 0 //[0 or 1] Custom : Write your own shader by editing custom.h, and then enable it here.
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- crosire
That is invalid shader code. The whole block is invalid, so the error totally makes sense. Delete everything until the first comment block (starts with "//") and you are good to do.Sargon wrote: $$\ $$\ $$$$$$$$\ $$$$$$$\ $$$$$$\ $$$$$$\ $$$$$$\
$$ | $$ |$$ _____|$$ __$$\ $$ __$$\ \_$$ _|$$ __$$\
$$ | $$ |$$ | $$ | $$ |$$ / $$ | $$ | $$ / \__|
$$$$$$$$ |$$$$$\ $$$$$$$ |$$ | $$ | $$ | $$ |
$$ __$$ |$$ __| $$ __$$< $$ | $$ | $$ | $$ |
$$ | $$ |$$ | $$ | $$ |$$ | $$ | $$ | $$ | $$\
$$ | $$ |$$$$$$$$\ $$ | $$ | $$$$$$ |$$$$$$\ \$$$$$$ |
\__| \__|\________|\__| \__| \______/ \______| \______/
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- Sargon
- Topic Author