[SOLVED] Racer - free car simulator game (support problem)
- sti228
- Topic Author
In this case it's 12 and i get this
If i mark some of other effects i get this
Any way to solve this problems ?
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- crosire
The second is an info message by the game and not related to ReShade. It probably means your framerate took a hit and this caused the game's physics timestep to go down.
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- sti228
- Topic Author
crosire wrote: The first red error messages are from ReShade, they indicate that your OpenGL driver does not support more than 32 texture samplers, but the shader currently tries to use more. Disable a few effects to reduce the amount (especially heavy effects tend to use a lot of samplers, like ambient occlusion) for it to work.
The second is an info message by the game and not related to ReShade. It probably means your framerate took a hit and this caused the game's physics timestep to go down.
Thanks for answer Well this mean i can't use 14-15 effects at same time ? No way not to get this red errors ? Looks like this problem comes from game because in other racing games i use 12 effects (and more) at same time. Maybe it's because that other games use DX9/11 instance of openGL ?
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- crosire
As said, it's a limitation of your OpenGL driver and thus only applies to OpenGL. It does not affect Direct3D games.sti228 wrote: Well this mean i can't use 14-15 effects at same time ? No way not to get this red errors ? Looks like this problem comes from game because in other racing games i use 12 effects (and more) at same time. Maybe it's because that other games use DX9/11 instance of openGL ?
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- acknowledge
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- crosire
Maybe, maybe not. This is entirely implementation dependent. But 32 is a common value among modern OpenGL drivers. There is nothing you can do about it unfortunately. ReShade already analyzes the shaders and disables all samplers that are not used on a pass-by-pass base.acknowledge wrote: Does any OpenGL driver not suffering from this kind of texture samplers limitation? I upgrade my videocard from GTX660 to 970 recently, and I still can't use too many framework effects(those mostly come from GemFX). Even DX8 titles don't have this limitation.
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