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TOPIC: Dragon's Dogma WILL NOT work with ENB + ReShade

Dragon's Dogma WILL NOT work with ENB + ReShade 10 months 3 weeks ago #1

  • MonarchX
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ReShade and ENB do not work together in this game like they usually do when ENBLocal.ini is edited like this:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll

I tried a variety of names for ReShade32.dll, but ReShade only works when ReShade32.dll is renamed to D3D9.dll, which can only be done if ENB D3D9.dll is removed/renamed/moved, etc.

ENB developer seems excited about Dragon's Dogma and ENB development for it, so I think getting both ENB and ReShade to work together is important for this game! it is supposedly very replay-able and mod-able!
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Dragon's Dogma WILL NOT work with ENB + ReShade 10 months 2 weeks ago #2

  • MonarchX
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BUMP! Any ideas? Crosire?
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Dragon's Dogma WILL NOT work with ENB + ReShade 10 months 2 weeks ago #3

  • OtisInf
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MonarchX wrote:
BUMP! Any ideas? Crosire?
I don't have the game, but perhaps it's a 64bit executable?
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Dragon's Dogma WILL NOT work with ENB + ReShade 10 months 2 weeks ago #4

  • JBeckman
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Old version of Capcoms MT Framework engine, D3D9 only and 32-bit.
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