Dragon's Dogma WILL NOT work with ENB + ReShade

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6 years 10 months ago #1 by MonarchX Dragon's Dogma WILL NOT work with ENB + ReShade was created by MonarchX
ReShade and ENB do not work together in this game like they usually do when ENBLocal.ini is edited like this:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll

I tried a variety of names for ReShade32.dll, but ReShade only works when ReShade32.dll is renamed to D3D9.dll, which can only be done if ENB D3D9.dll is removed/renamed/moved, etc.

ENB developer seems excited about Dragon's Dogma and ENB development for it, so I think getting both ENB and ReShade to work together is important for this game! it is supposedly very replay-able and mod-able!

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6 years 10 months ago #2 by MonarchX Replied by MonarchX on topic Dragon's Dogma WILL NOT work with ENB + ReShade
BUMP! Any ideas? Crosire?

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6 years 10 months ago #3 by OtisInf Replied by OtisInf on topic Dragon's Dogma WILL NOT work with ENB + ReShade

MonarchX wrote: BUMP! Any ideas? Crosire?

I don't have the game, but perhaps it's a 64bit executable?

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6 years 10 months ago #4 by JBeckman Replied by JBeckman on topic Dragon's Dogma WILL NOT work with ENB + ReShade
Old version of Capcoms MT Framework engine, D3D9 only and 32-bit.

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