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TOPIC: DOF shader doesn't work [pCARS, Reshade v1.1.0.0]

DOF shader doesn't work [pCARS, Reshade v1.1.0.0] 10 months 1 week ago #1

Hello everyone! I finally got my hands on Reshade v1.1.0.0, and I must admit that you guys did an amazing job out there, seriously! The effects are great, and are really fun to test, even though personally I'd prefer the way the configuration was done earlier (when there was one main config file (*"MasterEffect.h") that would handle all the "shader stuff" going around) - I still find the whole "setting up"-thing quite easy and interesting to experiment with. Many thanks to everyone involved!

Now, the problem is that I've encountered a DOF shader problem in v1.1.0.0 compared to prev. pre-release builds (*specifically 0.18.3) of Reshade. With prev. version everything seem to work, as you can see the scene depth buffer appears just fine:
Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]


Using new version all I get is an empty black screen, I'm not sure but probably it has something to do with the DOF shader itself, since other shaders work w/out any problems at all:
Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]
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DOF shader doesn't work [pCARS, Reshade v1.1.0.0] 10 months 1 week ago #2

  • crosire
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Not the DOF shader. ReShade is unable to find the correct depth buffer for some reason. It's interesting that it works fine with 0.18.3 though, I'll take a look at it.
Cheers, crosire =)
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DOF shader doesn't work [pCARS, Reshade v1.1.0.0] 10 months 6 days ago #3

Any news, crosire? Don't get me wrong, I'm not willing to rush or hurry you up. I'm just asking if something can be done there. ;)
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DOF shader doesn't work [pCARS, Reshade v1.1.0.0] 10 months 6 days ago #4

  • crosire
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For now simply use the 0.18.3 binaries with the 1.1 shaders.
Cheers, crosire =)
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DOF shader doesn't work [pCARS, Reshade v1.1.0.0] 9 months 3 weeks ago #5

crosire wrote:
For now simply use the 0.18.3 binaries with the 1.1 shaders.

Ah, if only I knew how to actually include McFly' DOF shader there. Since 0.18.3 is far more "advanced" and "complicated" than prev. versions I was working with I have no clue how to add a shader in order to be recognized by Reshade.

I did a similar thing only once back in time when I used 0.11.0 when I added externally downloaded DOF shader to the Reshade (*You might remember - or not - that there was a trouble with blurry image in NFS HP2010, I even created a thread here on forums. Thus it was the one and only time I added a specific shader manually - martinsh' DOF, and since then the method I used to isn't working now. One can't just add
#include <<external shader name goes here>>
and expect it to work properly since not just McFly's DOF.h contains lots of parameters, but it also has its own cfg file.

I'm really sorry for bringing it up again, crosire, but any help would be highly appreciated. First and foremost, thanks for your patience !

Regards,
polyneutron
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DOF shader doesn't work [pCARS, Reshade v1.1.0.0] 9 months 3 weeks ago #6

  • crosire
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Huh? As I said. Use the 0.18.3 ReShade DLL only and the 1.1 ReShade folder + ReShade.fx.
Cheers, crosire =)
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The following user(s) said Thank You: polyneutron

DOF shader doesn't work [pCARS, Reshade v1.1.0.0] 9 months 3 weeks ago #7

crosire wrote:
Use the 0.18.3 ReShade DLL only and the 1.1 ReShade folder + ReShade.fx.

:woohoo: YAY! It actually worked, I never would have thought it's THAT easy! Thanks, crosire!
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