[SOLVED] ReShade's Opengl32.dll color bleeding in MOH:AA
- Fishke
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7 years 6 months ago - 7 years 6 months ago #1
by Fishke
ReShade's Opengl32.dll color bleeding in MOH:AA was created by Fishke
Hello, I'll keep this short and straight to the point.
If I use the ReShade32.dll bundled with ReShade releases, my screen fills up with a bright color.
For some reason there's a box in the bottom left corner which is left unaffected by this.
Here's a screenshot:
(I took the screenshot before it filled up my whole screen)
If I open the in-game console, the game shows up perfectly fine. I can see the game's environment in the background, but the color appears again as soon as I close the console.
Now, if I use GLDirect's Opengl32.dll, almost everything works perfect except for the in-game fog which doesn't
show up at all, which makes some levels look like shit and custom textures don't show up either.
(Link for GLDirect: sourceforge.net/projects/gldirect )
It's got something to do with necessary GL Extensions not enabled/included in the dll or something.
Everything mentioned above isn't present with ReShade's dll which makes it a better choice, but sadly I have to resort to using GLDirect for now.
GLDirect also cuts my fps in over a half even in such an old game, so using DSR to play in 4K barely gives me 20 fps.
I also tried using QIndieGL, TitaniumGL and QEffects but they either made my game crash instantly or didn't work with ReShade.
Thanks.
If I use the ReShade32.dll bundled with ReShade releases, my screen fills up with a bright color.
For some reason there's a box in the bottom left corner which is left unaffected by this.
Here's a screenshot:
(I took the screenshot before it filled up my whole screen)
If I open the in-game console, the game shows up perfectly fine. I can see the game's environment in the background, but the color appears again as soon as I close the console.
Now, if I use GLDirect's Opengl32.dll, almost everything works perfect except for the in-game fog which doesn't
show up at all, which makes some levels look like shit and custom textures don't show up either.
(Link for GLDirect: sourceforge.net/projects/gldirect )
It's got something to do with necessary GL Extensions not enabled/included in the dll or something.
Everything mentioned above isn't present with ReShade's dll which makes it a better choice, but sadly I have to resort to using GLDirect for now.
GLDirect also cuts my fps in over a half even in such an old game, so using DSR to play in 4K barely gives me 20 fps.
I also tried using QIndieGL, TitaniumGL and QEffects but they either made my game crash instantly or didn't work with ReShade.
Thanks.
Last edit: 7 years 6 months ago by Fishke.
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- crosire
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7 years 6 months ago #2
by crosire
Replied by crosire on topic ReShade's Opengl32.dll color bleeding in MOH:AA
Does that happen with all effects disabled (for ReShade 1/2 rename ReShade.fx)? Tried ReShade 3.0?
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- Fishke
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7 years 6 months ago - 7 years 6 months ago #3
by Fishke
Replied by Fishke on topic ReShade's Opengl32.dll color bleeding in MOH:AA
Yep, I disabled all the effects but it still happened with pretty much every release of ReShade.
I renamed the ReShade.fx file as you suggested and the issue went away, but then the effects couldn't be loaded
I renamed the ReShade.fx file as you suggested and the issue went away, but then the effects couldn't be loaded
Last edit: 7 years 6 months ago by Fishke.
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- crosire
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7 years 6 months ago - 7 years 6 months ago #4
by crosire
Replied by crosire on topic ReShade's Opengl32.dll color bleeding in MOH:AA
If you uninstall ReShade 2 (delete ReShade.fx, ReShade folder and DLL), install ReShade 3 and only enable the "Monochrome" effect in-game, what happens?
Last edit: 7 years 6 months ago by crosire.
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- Fishke
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7 years 6 months ago #5
by Fishke
Replied by Fishke on topic ReShade's Opengl32.dll color bleeding in MOH:AA
When I enable any effect in-game including monochrome, my screen goes nuts just like before
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- crosire
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7 years 6 months ago #6
by crosire
Replied by crosire on topic ReShade's Opengl32.dll color bleeding in MOH:AA
Found the bug. Fixed in next update.
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