[SOLVED] PCxs2 Emualtor reshade .16 crash
- Tidias
- Topic Author
Edit:
Apparently Reshade 0.16 will run with pcsx2 in directX 11 (software) rendering,but Crashes in directX 11 (Hardware) Rendering.
Tracelog
Please Log in or Create an account to join the conversation.
- QxiR
Please Log in or Create an account to join the conversation.
- paxton676
Please Log in or Create an account to join the conversation.
- crosire
Please Log in or Create an account to join the conversation.
- Cloudbill
Please Log in or Create an account to join the conversation.
- crosire
I'm unable to reproduce that unfortunately. Here's what I did:Cloudbill wrote: I still can't get reshade to work with DX11 hardware. It works fine with software but doesn't want to initialize with hardware.Doesn't crash PCSX2 just wont work with DX11 hardware.
- Downloaded and installed PCXS2.
- Copied ReShade32.dll to the folder where pcxs2.exe is in and renamed it to dxgi.dll.
- Bootet PCXS2, went to Configuration > Video > Plugin Settings and chose "Default Hardware Device" as adapter and "Direct3D11 (Hardware)" as renderer, then pressed OK.
- Loaded up some ROM and voilĂ , ReShade overlay appeared.
Please Log in or Create an account to join the conversation.
- Cloudbill
Please Log in or Create an account to join the conversation.
- paxton676
Please Log in or Create an account to join the conversation.
- crosire
Please Log in or Create an account to join the conversation.
- Boulotaur2024
I remember trying really hard to get that working with GeDoSaTo in dx9 but no dice. It might be different in DX11 who knows... ?
EDIT : -answering my own question- No it doesn't work, as expected. Gsdx has a weird way of handling depth textures as far as I can remember.
Please Log in or Create an account to join the conversation.
- Cloudbill
Please Log in or Create an account to join the conversation.