Compatibility difference between 0.16 and 0.15 ver
- helic
- Topic Author
L.A. Noire DX11+Reshade 0.16+Radeonpro (not working): pastebin.com/YKFGsBfC
L.A. Noire DX11+Reshade 0.16 without Radeonpro (working): pastebin.com/eyjdmzQx
L.A. Noire DX11+Reshade 0.15+Radeonpro (working): pastebin.com/KPwiqNCk
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- JPulowski
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- helic
- Topic Author
PS: Big fan of your paint shader.
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- Kleio420
helic wrote: I know, thank you. I use Radeonpro's FPS counter because can be toggled on/off (like Fraps). Also, Radeonpro is the only way to force triple buffering in some games under Windows 8.1 (Alien Isolation for example). As I said, this particular case is not a problem because triple buffering in LA Noire DX 11 works with Reshade and not RadeonPro. I've just wanted to report that this behaviour has changed in Reshade 0.16. Would be perfect that someday Reshade can force triple buffering in Dx11 games and upcoming Windows 10, and get rid of the discontinuous RP.
PS: Big fan of your paint shader.
doesnt fake fullscreen mode allow triple buffering through windows ? i thought it did as long as the game supported that and true fullscreen mode might be wrong
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- helic
- Topic Author
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- aufkrawall
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