[SOLVED] Kotor 2 - OpenGL 32Bit
- pancakeman
- Topic Author
I get the initial greeting, as well as it is running with the overlay in the top right in-game, although when I toggle the effects on, I get a black screen. The game doesn't crash although I cannot apply effects.
GPU - GTX 970 /w 347.09 Drivers
OPENGL32.log
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- crosire
- Game + ReShade: Works.
- Game + ReShade + CeeJay's SweetFX: Black screen.
- Game + ReShade + Marty McFly's MasterEffect: Works.
I can even enable the same shaders in both and it works for the second but not the first, even though the ReShade compiler produces nearly identical code.
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- pancakeman
- Topic Author
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- Quawk
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- SunBroDave
Quawk wrote: Is this something that will be addressed? If not can you provide a ReShade + MasterEffect archive too? I don't really have any clue how to make MasterEffect work with ReShade. I just now how to download SweetFX, GeDoSaTo or this ReShade and tweak settings. That's about it.
Just download mastereffect from the official post on this forum, copy the contents on the folder to the application directory and edit reshade.fx the same way you would edit sweetfx_settings.txt when using sweetfx. Note that by default mastereffect and sweetfx can not be used at the same time - if mastereffect is present, it will take priority over sweetfx.
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- Quawk
/offtopic
I guess I should assume that SweetFX won't work with KotOR1 either
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- crosire
- Quawk
Something weird is going on too. If I press print screen the game's built-in screenshot function takes priority and takes a screenshot that is unaffected by ReShade but when I pasted my print screen into mspaint yeah it showed the black screen of doom!
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- crosire
I can check the game demo later again, to see what's going on.
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- Quawk
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- Quawk
[strike]I have some good news and some bad news. Good news is the screen isn't black anymore and ReShade can take screenshots! Bad news is I don't see any of the effects working. I toggled on bunch and used scroll lock and saw no visible changes. The log file is 6MB and I could tell my game was chugging. Let the game stay open a little longer and the log doubled in size. The depth toggle wasn't showing either.[/strike]
dl.dropboxusercontent.com/u/8817193/OPENGL32.log
EDIT: I'm not very smart, or ReShade setup pulled a fast one on me. I copied MasterEffect into the ReShade folder where I put the files after downloading and it copied Sweet.fx and ReShade.fx both into the games directory. Gah! Well regarding ReShade+SweetFX nothing has changed. Maybe the log file could tell you something anyways even though it was using the MasterEffect shader file. (would be nice to know why it was making my logs so huge while at the same time lagging my game)
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- crosire
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