Dark Souls: Remastered, Can´t find Depth Buffer

  • Posts: 8
1 year 8 months ago - 1 year 8 months ago #1 by Rozzemak
Hello!
There are some really wonky things, in Dark Souls Remastered,...
If you happen to find depth buffer in this game, reply.
(Extended detection, but still nothing)
Edit: MSAA disabled.
Edit2: There are like 8 same pointers to same base? address...
Screen + log:
[img size=1920x1080] imgur.com/a/Qe3hnAR [/img]
log

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  • Posts: 578
1 year 8 months ago #2 by thalixte

Rozzemak wrote: Hello!
There are some really wonky things, in Dark Souls Remastered,...
If you happen to find depth buffer in this game, reply.
(Extended detection, but still nothing)


Is AA disabled ?

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  • Posts: 404
1 year 7 months ago #3 by JBeckman
And is it offline or are you connected online so it's pulling network traffic getting these messages, ghost and as...invaders into your game.

That's going to send or receive little bits of network data and will stop ReShade from displaying the depth buffer and any effects relying on this will then look a bit off.

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  • Posts: 8
1 year 7 months ago - 1 year 7 months ago #4 by Rozzemak

And is it offline or are you connected online....

Just absolutely WRONG.
Got it to work. Preprocessor config: (update your compatibility list :woohoo: )
AA in game turned on, Borderless FS
Preprocessor:
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=2000.0
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0
RESHADE_DEPTH_INPUT_IS_REVERSED=0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
(Copy depth before clearing to avoid flickering, Select first native res. buffer)
https://imgur.com/a/latUquQ
Also, game has quite large areas, edit far plane to 2000.0

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