Dark Souls: Remastered, Can´t find Depth Buffer

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2 years 1 month ago - 2 years 1 month ago #1 by Rozzemak
Hello!
There are some really wonky things, in Dark Souls Remastered,...
If you happen to find depth buffer in this game, reply.
(Extended detection, but still nothing)
Edit: MSAA disabled.
Edit2: There are like 8 same pointers to same base? address...
Screen + log:
[img size=1920x1080] imgur.com/a/Qe3hnAR [/img]
log
Last edit: 2 years 1 month ago by Rozzemak. Reason: Provided more info.

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2 years 1 month ago #2 by thalixte

Rozzemak wrote: Hello!
There are some really wonky things, in Dark Souls Remastered,...
If you happen to find depth buffer in this game, reply.
(Extended detection, but still nothing)


Is AA disabled ?

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2 years 1 month ago #3 by JBeckman
And is it offline or are you connected online so it's pulling network traffic getting these messages, ghost and as...invaders into your game.

That's going to send or receive little bits of network data and will stop ReShade from displaying the depth buffer and any effects relying on this will then look a bit off.

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2 years 1 month ago - 2 years 1 month ago #4 by Rozzemak

And is it offline or are you connected online....

Just absolutely WRONG.
Got it to work. Preprocessor config: (update your compatibility list :woohoo: )
AA in game turned on, Borderless FS
Preprocessor:
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=2000.0
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0
RESHADE_DEPTH_INPUT_IS_REVERSED=0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
(Copy depth before clearing to avoid flickering, Select first native res. buffer)
https://imgur.com/a/latUquQ
Also, game has quite large areas, edit far plane to 2000.0
Last edit: 2 years 1 month ago by Rozzemak. Reason: Also, game has quite large areas, edit far plane to 2000.0 :)

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