While using dgVoodoo2 WIP50 and to play the Steam version of the DX7/DX8 hybrid game
AIM 2
and ReShade 3.4.1 to inject shaders, ReShade quits during the game's developer intro sequences.
I should note that DX8 is exclusively used for menus, while DX7 is otherwise used.
Using dgVoodoo2 WIP50, the game runs fine with and without ReShade, and I had to rename ReShade's dgxi.dll to d3d11.dll to get ReShade to run.
Also, I have a laptop with a GeForce GTX 1060 (Max-Q variant) for graphics rendering and an Intel UHD 630 for the built-iin display.