Hi, longtime ReShade user but never tried it in DX12 until now: F1 2019 can run in both DX11 and DX12 modes; in DX11, ReShade works fine, but in DX12 the game doesn't even start up, and no dxgi.log file is created so I don't have any clue as to what's going wrong. I know 4.3.0 added experimental support for DX12, but does some flag need to be set in the ini, or should it be automatic?
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