[SOLVED] Xash3D Engine suffers image corruption with reshad

  • Boocheus
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4 years 9 months ago #1 by Boocheus Xash3D Engine suffers image corruption with reshad was created by Boocheus
Any help? I just get an upside down texture overlayed when enabled.

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  • Diego0920
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4 years 7 months ago - 4 years 7 months ago #2 by Diego0920 Replied by Diego0920 on topic Xash3D Engine suffers image corruption with reshad
Change NoReloadOnInit=0 to 1 in your Reshade.ini file. Then open up the Reshade menu and reload all shaders ONLY when you're playing or inside a level.

Xash3D has this weird thing where everything loads up at once and runs at a borderless windowed mode of sorts. The important thing is trying to compile as few shaders as possible.



Here I'm using LUT, Technicolor2, FilmicAnamorphSharpen, VHSPro and Deband.

Edit: Scratch all of that, shooting once at a wall shows textures are still broken.
Last edit: 4 years 7 months ago by Diego0920.

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  • crosire
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4 years 7 months ago #3 by crosire Replied by crosire on topic Xash3D Engine suffers image corruption with reshad
Sounds like the same issue as reshade.me/forum/troubleshooting/5336-ho...ocity-x-issues#33628

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  • Diego0920
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4 years 6 months ago - 4 years 6 months ago #4 by Diego0920 Replied by Diego0920 on topic Xash3D Engine suffers image corruption with reshad
Sorry for late response but it seems to work great now. Thanks.
Here's a before and after picture:


OP just add this to Reshade.ini:

[OPENGL]
ReserveTextureNames=1500


Edit: Changed it from 510 to 1500 since explosions were still bugged.
Last edit: 4 years 6 months ago by Diego0920.
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