Good day, I believe my last post was in the wrong category, so sorry for that.
I run ReShade on a game called OpenSpades, and want to gather footage on a local server. On 4.3.0, the depth buffer was easily accessible like any game's, but I recently switched to 4.8.2, and all I get is a black screen.
As this game is pretty obscure and therefore not on the compatibility list, I wanted to know if the way the depth buffer was being fetched changed during those two versions, and if so, if I can do anything to make it work somehow on 4.8.2.
I have tried all available options on the OpenGL tab, to no avail.