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VkQuake crashes on run when using Vulkan globally
- Saftle
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1 year 6 months ago - 1 year 6 months ago #1 by Saftle
VkQuake crashes on run when using Vulkan globally was created by Saftle
When Vulkan is enabled in ReShade, VkQuake crashes automatically on load. Is there anything I can provide to help debug further?
This appears to affect all versions of the application. This can be reproduced by any of the versions here: github.com/Novum/vkQuake/releases
This appears to affect all versions of the application. This can be reproduced by any of the versions here: github.com/Novum/vkQuake/releases
Last edit: 1 year 6 months ago by Saftle.
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- crosire
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1 year 6 months ago #2 by crosire
Replied by crosire on topic VkQuake crashes on run when using Vulkan globally
I can't reproduce that. Used vkQuake 1.05.1 with the shareware version of Quake, enabled ReShade 4.8.2 and launched vkQuake + started a new game. Does not crash for me and I get depth access too.
If you are able to build ReShade yourself and test with a debug build, then that would help, since those create crash dumps that you could send me for analysis. If not I can build one for you.
If you are able to build ReShade yourself and test with a debug build, then that would help, since those create crash dumps that you could send me for analysis. If not I can build one for you.
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