VkQuake crashes on run when using Vulkan globally

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3 months 2 weeks ago - 3 months 2 weeks ago #1 by Saftle
When Vulkan is enabled in ReShade, VkQuake crashes automatically on load. Is there anything I can provide to help debug further?

This appears to affect all versions of the application. This can be reproduced by any of the versions here: github.com/Novum/vkQuake/releases
Last edit: 3 months 2 weeks ago by Saftle.

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3 months 1 week ago #2 by crosire
I can't reproduce that. Used vkQuake 1.05.1 with the shareware version of Quake, enabled ReShade 4.8.2 and launched vkQuake + started a new game. Does not crash for me and I get depth access too.
If you are able to build ReShade yourself and test with a debug build, then that would help, since those create crash dumps that you could send me for analysis. If not I can build one for you.

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