Shadow of Chernobyl ENBSeries

3 weeks 1 day ago - 3 weeks 1 day ago #1 by 1941__1941
Shadow of Chernobyl ENBSeries was created by 1941__1941
S.T.A.L.K.E.R.: Shadow of Chernobyl is an amazing game that can support both a variety of different ENBseries and also ReShade. Not a single problem with either of the implementation of these injection including advanced depth buffer functionality, however recently have been experimenting with getting both to run simutaneously in a variety of different title in a similar fashion to what is commonly done with Elder Scrolls: Skyrim and Grand Theft Auto V to bring out a very heavily processed and intense preset

Enable generic san andreas bloom which is superior to ANY ReShade implementation thus far and also color correction while still having DXGI as the driver for all of the depth based effect exclusive to it and their amplification with ENBseries on top

ARMA 2 and 3, HALO PC / CE / MCC, RAINBOW 6 VEGAS 2, and plenty of other games can support both at the same time

Exception to this, for example DX11 game that don't have a good ENB, or games that just don't run with either at all

Point being am trying to get S.T.A.L.K.E.R.: Shadow of Chernobyl to work with both at the same time. It is either one or the other. Have tried all of the stuff you can normally do to get ENBseries to inject a DXGI.dll or ReShade64.dll, including an injector itself, but as soon as the game load DXGI.dll or any form of ReShade in general immediately afterward ENBseries will no longer load correctly, as it does in plenty of other game with some modification of enbseries.ini demonstrated below in this screenshot

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both loaded correctly as seen in MODERN WARFARE, and let me just say it is crazy looking in game

Can't live without the ENBseries unfortunately for this game. Having both is an absolute must

Hopefully somebody is able to find a solution to this, would enjoy featuring it in this project scheduled to go public April 26th
Last edit: 3 weeks 1 day ago by 1941__1941.

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