Screenshot Thread

  • Posts: 20
1 year 3 months ago #3661 by Bloody Eugene

Marty McFly wrote:


Outstanding. Superb. Definitive.

Please Log in or Create an account to join the conversation.

  • Posts: 1221
1 year 3 months ago - 1 year 3 months ago #3662 by Marty McFly
A on/off comparison done by patron mrstevens:

off

on


and a picture of mine:

The following user(s) said Thank You: kaicooper, jas01, Scorpio82CO, Uncle Crassius, MakeNX, Viper_Joe, SteXmaN, Arkane, Ophicer, Duran.te

Please Log in or Create an account to join the conversation.

  • Posts: 90
1 year 3 months ago - 1 year 3 months ago #3663 by Scorpio82CO
It´s an excellent work that You´ve made, can I ask how it´s your progress, in the shot how the light bounces in the Wall, the Pool and the Three, if the Sun is not in the camera?

Please Log in or Create an account to join the conversation.

  • Posts: 1221
1 year 3 months ago #3664 by Marty McFly
Still a long way to go. The light is calculated from what's in the scene, so I don't need global light sources or whatever.
The following user(s) said Thank You: Scorpio82CO

Please Log in or Create an account to join the conversation.

  • Posts: 201
1 year 3 months ago #3665 by kaicooper
fantastic progress out there man..cant wait

Please Log in or Create an account to join the conversation.

  • Posts: 201
1 year 3 months ago #3666 by kaicooper
Kirby Return to DreamLand




Please Log in or Create an account to join the conversation.

  • Posts: 206
1 year 3 months ago - 1 year 3 months ago #3667 by Duran.te

Marty McFly wrote:

Warning: Spoiler! [ Click to expand ]


Damn @Marty... I've always felt you were not of this world, now I got the proof. :lol:
This GI implementation is breathtaking!

Since it leans to ray tracing, despite being screen-space (can we call it "Ray-Almost-Tracing" ?), can I ask how does it perform for now?

Please Log in or Create an account to join the conversation.

  • Posts: 1221
1 year 3 months ago #3668 by Marty McFly

Duran.te wrote: Damn @Marty... I've always felt you were not of this world, now I got the proof. :lol:
This GI implementation is breathtaking!
Since it leans to ray tracing, despite being screen-space (can we call it "Ray-Almost-Tracing" ?), can I ask how does it perform for now?


It's kind of path tracing, since ray tracing only follows one ray, path tracing many to integrate the final image. So let's call it almost path tracing. And it all depends on how many rays you shoot, so in lowest acceptable setting, it's only a bit slower than MXAO on my end, when on highest setting, it can cripple any card easily, but at some point you won't see visible improvement. I'm currently trying to make it as noise free as possible.
The following user(s) said Thank You: someone_for, Duran.te

Please Log in or Create an account to join the conversation.

  • Posts: 201
1 year 3 months ago #3669 by kaicooper
Maximo: Ghosts to Glory (Pcsx2)




Please Log in or Create an account to join the conversation.

  • Posts: 90
1 year 3 months ago #3670 by Scorpio82CO
MartyMCFly, Your Shader is Uploaded a 30 min Video in Digital Foundry... Congratulations!!!

The following user(s) said Thank You: FriskyNoodle

Please Log in or Create an account to join the conversation.

  • Posts: 94
1 year 2 months ago - 1 year 2 months ago #3671 by mickevincent
(Looks like it should if you click twice to show it in full size)
File Attachment:
File Attachment:
File Attachment:
File Attachment:

Please Log in or Create an account to join the conversation.

  • Posts: 206
1 year 2 months ago - 1 year 2 months ago #3672 by Duran.te
Screens from Steep

(Now free on Uplay, if redeemed within 21 May)









Please Log in or Create an account to join the conversation.

  • Posts: 5
1 year 2 months ago #3673 by SviRu

Marty McFly wrote: ^I switched from voxels to plain ray tracing, much easier to do, more fun to do and looks better,as evidenced:


File Attachment:


This is madness. Marty can you please upload some more W3 shots???? Thank you man. I want to play W3 and had hope someday RT is going to be a thing... and ere it is.

Please Log in or Create an account to join the conversation.

  • Posts: 4
1 year 2 months ago #3674 by yahowha
The following user(s) said Thank You: JPulowski, Fu-Bama, Diego0920

Please Log in or Create an account to join the conversation.

  • Posts: 344
1 year 2 months ago #3675 by Ryuken
A Plague Tale Innocence







The following user(s) said Thank You: Duran.te

Please Log in or Create an account to join the conversation.

  • Posts: 344
1 year 2 months ago #3676 by Ryuken
A Plague Tale Innocence + Reshade











The following user(s) said Thank You: Zarathustra

Please Log in or Create an account to join the conversation.

  • Posts: 201
1 year 2 months ago - 1 year 2 months ago #3677 by kaicooper
Ghost Recon: Future Soldiers





Please Log in or Create an account to join the conversation.

  • Posts: 455
1 year 2 months ago #3678 by Martigen
Amazing shots!

Can I request that when people share screenshots, to also provide a link to their preset? Invariably others will want to use the same preset for the game they're playing, and it's a nice way of contributing to the community.
The following user(s) said Thank You: Viper_Joe, Teh_pwnisher

Please Log in or Create an account to join the conversation.

  • Posts: 344
1 year 2 months ago #3679 by Ryuken
A Plague Tale Innocence











The following user(s) said Thank You: jas01

Please Log in or Create an account to join the conversation.

  • Posts: 18
1 year 2 months ago - 1 year 2 months ago #3680 by Zarathustra
The power of reshade in Total War - WH II (best appreciated in fullscreen):

Before:

After:


Before:

After:
The following user(s) said Thank You: jas01

Please Log in or Create an account to join the conversation.