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Screenshot Thread
- Teh_pwnisher
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- Ryuken
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- Ryuken
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- Ryuken
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- Ryuken
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- Pax
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- Ryuken
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- Ryuken
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- knowom
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- Sami 1999
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Tried reshade on House of Dead 1 pc port, kinda glitchy but seems to work okay.
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- knowom
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- Ryuken
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- Sami 1999
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Tried of the arcard version of the game.
Made heavy use of Godray shader and limited it's range by using the Depth before/after shader. This way the godray doesn't appear on all bright objects and mostly comes from distant bright objects like the sky.
Depth splitscreen shader also helped making cinematc DOF useful since usually the DOF woul just blur things in close distance way too frequently. But with this way, there is a hard limit on how far the DOF will not show up.
Most notable places of godrays in the video at: 00:50, 10:10, 22:58
Couldn't make use of reflections and screen space GI though since the normal maps in this game are not showing up correctly.
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- Ryuken
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- fumoporro
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- knowom
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Before
After
Reshade techniques injected and utilized I might have to try a second deband in place of the filmgrain at some stage one at the start and tail end it might end up even better and possibly the same with TAA in place of HQ4X adding another at the top or maybe a second dose of HQ4X rather than TAA not quite sure. May be worth experimenting with though in either case.
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- Ryuken
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- Ryuken
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- Ryuken
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- Ryuken
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