Depth buffer detection modifications

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3 years 11 months ago - 3 years 10 months ago #381 by thalixte
Replied by thalixte on topic Depth buffer detection modifications
If it is on dx9 i have not finished to work on it, sorry. Will rework on it later.
Last edit: 3 years 10 months ago by thalixte.
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3 years 10 months ago - 3 years 10 months ago #382 by thalixte
Replied by thalixte on topic Depth buffer detection modifications
Just tested Battlefield Bad Company 2, both in DX10 and DX11, works very well. Weapons are displayed in depth buffer when disabling AO in the graphic menu.

The dlls up to date:
d3d10_32bits.zip
d3d10_64bits.zip
Last edit: 3 years 10 months ago by thalixte.
The following user(s) said Thank You: conan2k, Uncle Crassius
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3 years 10 months ago - 3 years 10 months ago #383 by AssassinsDecree
Replied by AssassinsDecree on topic Depth buffer detection modifications

Assasin Creed:

dll ver .85 in DX9
[DEPTH_BUFFER_DETECTION]
DepthBufferClearingNumber=0
DepthBufferClearingFlagNumber= 4 (in cities) - 5 (outsides)
RestrictDepthBufferDimensions=1

Examples:

File Attachment:


File Attachment:


LOOKS SICK! Side question, are those the vanilla textures? They still look kinda incredible. Like look at that rooftop, geez.
Last edit: 3 years 10 months ago by AssassinsDecree.
The following user(s) said Thank You: Scorpio82CO
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3 years 10 months ago - 3 years 10 months ago #384 by Scorpio82CO
Replied by Scorpio82CO on topic Depth buffer detection modifications
yeah, is the vanilla textures, I´ll appreciate it!!
Last edit: 3 years 10 months ago by Scorpio82CO.
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3 years 10 months ago #385 by conan2k
Replied by conan2k on topic Depth buffer detection modifications

Just tested Battlefield Bad Company 2, both in DX10 and DX11, works very well. Weapons are displayed in depth buffer when disabling AO in the graphic menu.

The dlls up to date:
d3d10_32bits.zip
d3d10_64bits.zip


Well, quickly tested these new DLLs in Far Cry 2 when DX10 rendering is activated. It works just fine with these settings:

Warning: Spoiler!


Nice work!
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3 years 10 months ago - 3 years 10 months ago #386 by e371
Replied by e371 on topic Depth buffer detection modifications
Could somebody upload build 85 dx9 version or idk how you guys called it, there almost every link broken in this topic.......

20 pages, everybody says that v85 dll dx9 works great - but NO LINK to download it.
Last edit: 3 years 10 months ago by e371.
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3 years 10 months ago #388 by Uncle Crassius
Replied by Uncle Crassius on topic Depth buffer detection modifications
Lost track a bit: Are there any changes in your latest version compared to what made it into the official ReShade version 3.4?
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3 years 10 months ago #389 by lowenz
Replied by lowenz on topic Depth buffer detection modifications
No new dx9 DB access in 3.4, only dx10/11 ;)
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3 years 10 months ago - 3 years 10 months ago #390 by Uncle Crassius
Replied by Uncle Crassius on topic Depth buffer detection modifications

Lost track a bit: Are there any changes in your latest version compared to what made it into the official ReShade version 3.4?


Ah, thanks. Edit: Lol, wanted to quote Iowenz, not myself.

@thalixte: Good to know, thanks to you, too.
Last edit: 3 years 10 months ago by Uncle Crassius.
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3 years 10 months ago #391 by thalixte
Replied by thalixte on topic Depth buffer detection modifications
Yes, those builds are not linked to the 3.4 release.

I plan to adapt the modifications i made dor d3d11/d3d10 to d3d9 later in this summer (august i think). :)
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3 years 10 months ago - 3 years 10 months ago #392 by Bloody Eugene
Replied by Bloody Eugene on topic Depth buffer detection modifications
Hi there.
Can anyone help me to access DB in old dx9 Telltale engine games like Tales of Monkey Island, Tales from the Borderlands, Game of thrones, Back to the future, etc?
They all uses the same engine, but I can't find a way to access it.
Tried many versions of the dll, many settings (from reshade ones, to the game ones, to the graphic card ones) but without success.
Thanks to anyone willing to help ^_^
Last edit: 3 years 10 months ago by Bloody Eugene.
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3 years 10 months ago #393 by klotim
Replied by klotim on topic Depth buffer detection modifications

LOOKS SICK! Side question, are those the vanilla textures? They still look kinda incredible. Like look at that rooftop, geez.


The images looks great but are you serious about the textures? It's a blurry mess, you cant be serious can you?

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3 years 10 months ago #394 by e371
Replied by e371 on topic Depth buffer detection modifications
thalixte,

Thank you, d3d9_32bits works great. Could i request a little improvement? Is it possible to add the "toggle key" option for depth detection retrieval mode to easy switch between post_process/before_clearing modes by pressing a binded button? It is very necessary for me because I have to change the mode of the buffer detection in different conditions such as indoors and outdoors. I would be very grateful to you.
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3 years 10 months ago #395 by thalixte
Replied by thalixte on topic Depth buffer detection modifications
Of course,

It will be in the future releases :)
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3 years 10 months ago #396 by Nerrel
Replied by Nerrel on topic Depth buffer detection modifications
thalixte, do you mind if I ask if you got the time to look into the issues Resident Evil 4 was having? If I remember right, only a few versions of the D3D9 mod worked with the game and even they had issues like Leon turning transparent when aiming. I haven't seen anyone bring up the game since then.

I ask because Cris and Albert just released the first version of their huge HD texture mod and a lot of people are interested in using MXAO along with it. Thanks again for all the work on this.
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3 years 10 months ago #397 by Icramis
Replied by Icramis on topic Depth buffer detection modifications
Robgrab, how did you get the depth buffer working in Bioshock 2 remastered? I really want to play with mxao.
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3 years 10 months ago - 3 years 10 months ago #398 by robgrab
Replied by robgrab on topic Depth buffer detection modifications

Robgrab, how did you get the depth buffer working in Bioshock 2 remastered? I really want to play with mxao.


HERE is the link to my presets.
Last edit: 3 years 10 months ago by robgrab.
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3 years 10 months ago - 3 years 10 months ago #399 by thalixte
Replied by thalixte on topic Depth buffer detection modifications

thalixte, do you mind if I ask if you got the time to look into the issues Resident Evil 4 was having? If I remember right, only a few versions of the D3D9 mod worked with the game and even they had issues like Leon turning transparent when aiming. I haven't seen anyone bring up the game since then.

I ask because Cris and Albert just released the first version of their huge HD texture mod and a lot of people are interested in using MXAO along with it. Thanks again for all the work on this.


Yes, i will, i have not forgotten your request. But i will only be able to do it in August normally, so be patient... ;)
Last edit: 3 years 10 months ago by thalixte.
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3 years 9 months ago #400 by Shinobu1993
Replied by Shinobu1993 on topic Depth buffer detection modifications
Hu...
I miss the d3dx9 for Resident Evil 4 . :(

Thanks for yours efforts, keep going. :cheer:
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