Compatibility list

  • Posts: 292
4 years 6 months ago #521 by matsilagi
Game: Re-Volt (OpenGL)
Hook: opengl32.dll (x86)
Status: Good (Depth Buffer is broken [ReShade bug, see my thread for info], and effects that changes colors like Chromatic Aberration or others may darken the screen/make it black)

Please Log in or Create an account to join the conversation.

  • Posts: 1
4 years 6 months ago #522 by thomarte
Hi,
the information about using Reshade & Sweetfx with The Eldescroll Online need an update. You don't need to copy the folder, you can use the folder structure created by the Reshade Setup. The following things must be done to get it run.

1. Change the d3d9.dll in the game folder to dxgi.dll or copy the Resahde32.dll to the folder and rename it also in dxgi.dll. Even TESO runs with DirectX11 the Setup will set it up for DirectX 9. This is one point for crashes.

2. Its correct that Teso will prove the game folder, but only for files with an extension of .h. But this is no problem. Go to the Folder Sweetfx/Shaders and rename all files there with an extension .h to .shader. In a next step open now the main.shader in this folder and replace in this file all entry .h with .shader. At last go back to the game folder and open there the sweet.fx file and change there also .h with .shader

With this changes Reshade & Sweetfx will run directly in TESO, also setting the effects on or off will work

I found this information in other discussion for older installation of Sweetfx and tried it with the actual version, ist does also work for me.
The following user(s) said Thank You: crosire

Please Log in or Create an account to join the conversation.

  • Posts: 117
4 years 6 months ago #523 by acknowledge
game: Soeldner´╝ÜSecret Wars - Community Edition
engine:
Hook: d3d8
reshade version: 1.1
Status: perfect
info:

Please Log in or Create an account to join the conversation.

  • Posts: 35
4 years 6 months ago - 4 years 6 months ago #524 by Moonkey
Dragons Dogma Dark Arisen (PC Port) full depth-buffer access. No artifacting, proper depth.
d3d9 hook.
ReShade version 1.1.0.962

Please Log in or Create an account to join the conversation.

  • Posts: 35
4 years 6 months ago - 4 years 6 months ago #525 by Moonkey
Tom Clancy's: The Division Beta, no depth-buffer access. No problems hooking ReShade though. DX11 hook.
ReShade version 1.1.0.962

Please Log in or Create an account to join the conversation.

  • Posts: 32
4 years 6 months ago #526 by bopper2010
Game Name: Sebastien Loeb Rally Evo
Game Exe: SLR64.exe
Platform: Steam
API Hook: dxgi.dll (64bit)

Works perfectly under DX11 as far as I can tell, I did not experiment with the Depth Buffer though.

Please Log in or Create an account to join the conversation.

  • Posts: 6
4 years 5 months ago - 4 years 5 months ago #527 by chaoko99
Phantasy Star Online 2 (D3D9) / Issues
Reshade Version: 1.1
Game EXE "Pso2.exe"
Has depth buffer access. UI has depth assigned. However: Reshade triggers the game's Anti-cheat and kicks you from the game. Error screenshot (I don't know if it's needed. It's just a generic gameguard error) Game uses Nprotect Gameguard /

Phantasy Star Online: Blue Burst (D3D8) /Perfect/
Has depth access. Game changes it's render resolutions on the fly, and does cause issues with depth dependent effects. (Would it really be considered perfect then? /
Version 1.1/
Game EXE: PsoBB.exe, PsOBw.exe,

Phantasy Star Universe:Ambitions of the Iluminous (D3D9)/ Good
Game EXE: PSUilluminus, online, PSUilluminusoff
Version: 1.1
Game has depth access, but only the UI has depth for some odd reason, is this common?

Please Log in or Create an account to join the conversation.

  • Posts: 9
4 years 5 months ago - 4 years 5 months ago #528 by Airo24
Game Name: Layers Of Fear
Game EXE: Layers Of Fear.exe
Platform: Steam
API Hook: dxgi.dll (64bit)
DX11 ONLY
Depth Buffer Access: Depth Buffer is flipped.
Reshade Version 1.1.0

Noticed no problems when trying to hook reshade.

To fix the flipped/inversed Buffer check this out:
reshade.me/forum/shader-discussion/601-m...buffer-flip?start=24
follow Crosires directions.

Please Log in or Create an account to join the conversation.

  • Posts: 343
4 years 5 months ago #529 by Elimina
Game Name: Archeage
Game EXE: archeage.exe
API Hook: dxgi.dll (32bit) & d3d9.dll (32bit)
Depth Buffer Access: The depth buffer flickers on and off
Reshade Version 1.1.0

Please Log in or Create an account to join the conversation.

  • Posts: 61
4 years 5 months ago #530 by SilentPrayerCG
Tryed WH40k Dawn of War
i checked soulstorm
but first one, dark crusade, winter assault and soulstorm, use same engine (impossible creaute engine if i right remebmer)
without any significant changes (only new maps, and textures/models)

again game list said perfect

partially it is, but all HUD elements basicaly is sprites, 3d planes that appears in front of camera
for z-buffere this hud elements is objects, and they appear white on it.
only part of screen that not obscured by HUD provides propper z-depth

and it very sad, because some AO can make this game looks little better i think..

Please Log in or Create an account to join the conversation.

  • Posts: 9
4 years 5 months ago - 4 years 5 months ago #531 by Airo24
Game Name: Bulletstorm
Game EXE: ShippingPC-StormGame.exe
Platform: Steam
API Hook: d3d9.dll (32bit)
Depth Buffer Access: Partial Access Buffer only shows FPS hands.
Reshade Version: 1.1.0

Reshade Works fine; Depth Buffer only shows FPS hands.

Please Log in or Create an account to join the conversation.

  • Posts: 61
4 years 5 months ago #532 by SilentPrayerCG
superhot
opengl, z-buffer works, but it is mirrored verically... there is some way to fix it? or may be it will be in future? need just flip image...

Please Log in or Create an account to join the conversation.

  • Posts: 404
4 years 5 months ago - 4 years 5 months ago #533 by JBeckman
The 2.0 shaders do contain the options to both invert and flip the depth buffer should that be needed. :)
(Or both together should that be needed, plus of course logarithmic support or logarithmic with flipped or inverted depth buffers depending on what you enable.)

github.com/crosire/reshade-shaders/commi...c8d5502cef6683b14d3e

Takes a little bit of work to make compatible with the 1.1 ReShade binaries but it can be done though it will lack any of the functionality that 2.0 might contain so it could be best to just wait for that to be released.
(Shouldn't be too long now until 2.0 is out but there was something about the Mediator utility that needed fixing first if I understood correctly.)

Please Log in or Create an account to join the conversation.

  • Posts: 61
4 years 5 months ago #534 by SilentPrayerCG
Ok then. Thx for info.

Please Log in or Create an account to join the conversation.

  • Posts: 117
4 years 5 months ago #535 by acknowledge
game: Gas Guzzlers: Combat Carnage
engine:
Hook: dxgi, 32bit
reshade version: 1.1
Status: perfect
info:

Please Log in or Create an account to join the conversation.

  • Posts: 9
4 years 5 months ago #536 by Airo24
Game Name: Overlord with Raising Hell Expansion
Game EXE: Overlord.exe
Platform: Steam Or Physical copy
API Hook: d3d9.dll (32BIT)
Depth Buffer Access: Perfect
Reshade Version: 1.1.0

No problems. ReShade works fine.

Please Log in or Create an account to join the conversation.

  • Posts: 9
4 years 5 months ago - 4 years 5 months ago #537 by Airo24
Game Name: Firewatch
Game EXE: Firewatch.exe
Platform: Steam
API Hook: dxgi.dll (64BIT)
(DX11 Only)
Depth Buffer Access: Depth Buffer is flipped
Reshade Version: 1.1.0

Again until Reshade 2.0 comes out, check this out:
reshade.me/forum/shader-discussion/601-m...buffer-flip?start=24
To fix the flipped buffer. All the other effects in Reshade works fine though :)

Please Log in or Create an account to join the conversation.

  • Posts: 35
4 years 4 months ago - 4 years 4 months ago #538 by Moonkey
Planetside 2, ReShade version 2.0.1f, crashes on start while Reshade beings to load, or compile.. d3d9.dll

Please Log in or Create an account to join the conversation.

  • Posts: 9
4 years 4 months ago #539 by Airo24
Planetside 2 crashed with ReShade version 2.0.1f. I can now confirm that with ReShade 2.0.1f3 It has been fixed.
This was reported by Moonkey. Sadly Quake 4 still crashes even with ReShade 2.0.1f3 :(
They add new versions almost daily so keep an eye out and i'm sure they will sort these bugs out :P

Please Log in or Create an account to join the conversation.

  • Posts: 343
4 years 4 months ago #540 by OtisInf
AC Syndicate: For reshade v2.0, you need to switch ON:
- RESHADE_DEPTH_INPUT_IS_REVERSED
- RESHADE_DEPTH_INPUT_IS_LOGARITHMIC

if you want to use depth-based effects. In previous versions the reverse wasn't necessary apparently, for v2.0 you need to set it to 1.

Please Log in or Create an account to join the conversation.