Compatibility list

  • Posts: 1
3 years 3 months ago #601 by nutella511
Lego City Undercover: Direct 3D 10+, Good Compatibility, Depth buffer is empty, some UI items are displayed.

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  • Posts: 1
3 years 3 months ago #602 by frankiekam
Steel Beasts Pro PE (d3d9): Perfect

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  • Posts: 1
3 years 3 months ago - 3 years 3 months ago #603 by Serge
Simulator X-Plane perfectly supports ReShade. OpenGl

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  • Posts: 4
3 years 1 month ago #604 by langgi
The Signal from Tolva - works perfect with Reshade 3 (tested with 3.0.6): D3D10+, Unity engine.
Depth buffer is upside down :silly: as with most Unity games.

RiME - works perfect with Reshade 3 (tested on 3.0.6), D3D10+, UE4.
Depth buffer is partial (?). Seems to be only the left side of the screen that has depth.

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  • Posts: 117
3 years 1 month ago #605 by acknowledge
Chaos Legion
Works with Reshade 3.07(together with dgvoodoo dx8 wrapper), dxgi(x86), depth buffer is empty.

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  • Posts: 117
3 years 1 month ago #606 by acknowledge
Commanche 4
Works with Reshade 3.06(together with dgvoodoo dx8 wapper), dxgi(x86), depth buffer works perfect.

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  • Posts: 117
3 years 1 month ago #607 by acknowledge
Chicken Little(2005)
Works with Reshade 3.06(together with dgvoodoo dx8 wapper), dxgi(x86), depth buffer works perfect.

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  • Posts: 117
3 years 1 month ago #608 by acknowledge
Insurgency 2
Works with Reshade 3.06(together with enbinjector), d3d9(x86), depth buffer is not working properly.

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  • Posts: 28
3 years 1 month ago #609 by JizargoLikesKitten
@Crosire ESO made a change a while back ago where they no longer support DirectX9, please update reshade.me/compatibility with it saying directx10+

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  • Posts: 3
3 years 1 month ago #610 by Google61
Crossout - Perfect (DX11 X64) ReShade 3.0.7

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  • Posts: 3
3 years 1 month ago - 3 years 1 month ago #611 by Google61
Kerbal Space Program DX11 X64 - Good. but displaydepth.fx (black screen) and all DOFs doesn't work. This game have 2 modes - d3d9 and d3d11(To launch in DX11 mode: add in launch settings " -force-d3d11" without quote, but this can cause problems in rendering. Also if you always launch game in x64 mode select KSP_64.exe in installer.)

ReShade 3.0.7

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  • Posts: 48
3 years 1 month ago #612 by Suiheisen
Battlefront 2 closed Alpha works DX11 reshade 3.0.7, its the same look like Battlefield 1 but i think its shows not the full quality, e.g. the tree shadow looks shit... so i think the whole game will work too^^ little issue: klicking in reshade = shooting ingame

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  • Posts: 4
3 years 1 hour ago #613 by langgi
Homefront: The Revolution - Perfect. x64/D3D10+/CryEngine.
Tested with Reshade 3.0.8, depth buffer only accessible WITHOUT supersampling. If you set supersampling other than 1.00x in the option menu, depth buffer is inaccessible.

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  • Posts: 60
2 years 11 months ago #614 by BeTa
Hellblade Senuas Sacrifice - Unreal Engine 4 - DX11 - 64Bit

WORKING:
Newest Reshade version was used during testing and everything works, Depth access is there and DOF works also without any problems.

NOT WORKING:

Taking screenshots does not work because the game uses a 10-bit backbuffer. (see here - reshade.me/forum/troubleshooting/3456-he...ce-black-screenshots )

Greetings

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  • Posts: 54
2 years 11 months ago #615 by GP-Unity
Cemu - OpenGL

Cemu is a bizarre case although i've only tested two games: Zelda Breath of the Wild & Super Mario 3D World. Both games share the same pattern with depth buffer access and the case could be true for many more games in Cemu which i will need to check.

Playing the games in native Wii U resolution works perfectly, although depth buffer is upside down for both. Increasing the native resolution for both games (e.g. using 1080p or 4k graphics packs which most use) seems to disable depth buffer access. Playing both games using ultra-wide graphics packs suddenly works again with depth buffer (upside down as with native Wii U resolution).

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  • Posts: 2
2 years 10 months ago #616 by SamGhost
[PUBG] appears "dxgi.dll"
picture:
ibb.co/db6jWv

22:58:03: Installing BattlEye Service...
22:58:03: Successfully installed BattlEye Service.
22:58:04: Launching game...
22:58:17: Note: File blocks can be ignored if they don't cause problems with the game.
22:58:17: [INFO] Blocked loading of file: "D:\tools\smlie\steamapps\common\PUBG\TslGame\Binaries\Win64\dxgi.dll".

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  • Posts: 228
2 years 9 months ago - 2 years 9 months ago #617 by Uncle Crassius
RiME's depth buffer is flawless with Pirate Kitty's shaders in 3.0.8.

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  • Posts: 36
2 years 8 months ago #618 by Kumbandit
Pro Evolution Soccer 2018 - 64-bit dxgi.dll hooks in but the game crashes in Windows (stopped responding msg). tried versions 3.0.8, 3.0.6, 2.0, 1.1 - all load but the game crashes at the intro...

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  • Posts: 1
2 years 8 months ago #619 by tybtea
Neverwinter Nights : Enhanced Edition (beta)
Opengl32.dll
Fully works on Reshade 3.1.0


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  • Posts: 1
2 years 8 months ago - 2 years 8 months ago #620 by Enceladus
Bejeweled 3
[d3d9]
Important: Delete/backup j2k-codec.dll and rename d3d9.dll and d3d9.ini to j2k-codec.dll and j2k-codec.ini





Effects used above:
Clarity
Colourfulness
Denoise (KNearestNeighbours)
FakeHDR
Vignette

Effects that don't work/don't have any visual impact
Deband
Display Depth
DOF
Film Grain (FilmGrain2 works though)
HighPassSharpen
LiftGammaGain
LightDOF
LUT
MXAO
SMAA
SurfaceBlur (it does drop framerate, however)
ToneMap
Vibrance

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