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MotionBlur by mouse-moving
- aestheticses
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It didn't effects by motion caused by running(WASD).
I'm not a professional code-writer. The shader might be inefficient.
shaders-reshade/relyon_qUINT_MotionBlur.fx at main · aestheticses/shaders-reshade (github.com)
photos.app.goo.gl/LcsPiCSrQdM54DKw7
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- vladzor
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Tested on TimeShift and @144 fps Blur Amount at 1,7 it not really strong as i wish, so changed to "uniform float BlurAmount < ui_max = 5.0;"
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- vladzor
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I found a bug, in some games motion blur works only on quarter of display (see screenshot)aestheticses wrote: It can blur moving things according to mouse-moving.
It didn't effects by motion caused by running(WASD).
I'm not a professional code-writer. The shader might be inefficient.
shaders-reshade/relyon_qUINT_MotionBlur.fx at main · aestheticses/shaders-reshade (github.com)
photos.app.goo.gl/LcsPiCSrQdM54DKw7
by changing "HorizonY"
ui_min = 0.2;
ui_min = 0.0;
how to fix it for complete display to get fully working motionblur ?
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- vladzor
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- Marty McFly
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- aestheticses
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- vladzor
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- aaronth07
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- EuBruno
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Thanks in advance!
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