MotionBlur by mouse-moving

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8 months 1 week ago #1 by aestheticses
MotionBlur by mouse-moving was created by aestheticses
It can blur moving things according to mouse-moving.
It didn't effects by motion caused by running(WASD).
I'm not a professional code-writer. The shader might be inefficient.
shaders-reshade/relyon_qUINT_MotionBlur.fx at main · aestheticses/shaders-reshade (github.com)

photos.app.goo.gl/LcsPiCSrQdM54DKw7
The following user(s) said Thank You: vladzor

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7 months 2 days ago #2 by vladzor
Replied by vladzor on topic MotionBlur by mouse-moving
really awesome shader, searched long time for something.
Tested on TimeShift and @144 fps Blur Amount at 1,7 it not really strong as i wish, so changed to "uniform float BlurAmount < ui_max = 5.0;"

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7 months 1 day ago - 7 months 1 day ago #3 by vladzor
Replied by vladzor on topic MotionBlur by mouse-moving

It can blur moving things according to mouse-moving.
It didn't effects by motion caused by running(WASD).
I'm not a professional code-writer. The shader might be inefficient.
shaders-reshade/relyon_qUINT_MotionBlur.fx at main · aestheticses/shaders-reshade (github.com)

photos.app.goo.gl/LcsPiCSrQdM54DKw7


 

I found a bug, in some games motion blur works only on quarter of display (see screenshot)



by changing  "HorizonY" 
ui_min = 0.2;
to
ui_min = 0.0;
it fixes but only half display (see screenshot)


how to fix it for complete display to get fully working motionblur ?
Last edit: 7 months 1 day ago by vladzor.

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7 months 5 hours ago #4 by vladzor
Replied by vladzor on topic MotionBlur by mouse-moving
Maybe its a render problem? looks like on OpenGL its on half-display and on DX games its in fullspace of the display

here is OGL game Wolfenstein

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6 months 3 weeks ago #5 by Marty McFly
Replied by Marty McFly on topic MotionBlur by mouse-moving
I'd really recommend using ReShade.fxh instead of qUINT_common.fxh (I see you've used ADOF as template) as I change things often in the include file, which will break your things. It's the only reason I have my own include, so I'm not surprised by foreign changes. Also, please don't hijack my project name like this, make your own stuff, thanks.

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6 months 3 weeks ago #6 by aestheticses
Replied by aestheticses on topic MotionBlur by mouse-moving
ok, i ll change name and codes in next few day, thanks.

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6 months 3 weeks ago #7 by vladzor
Replied by vladzor on topic MotionBlur by mouse-moving
try to test it on some OpenGL games
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6 months 3 weeks ago #8 by aaronth07
Replied by aaronth07 on topic MotionBlur by mouse-moving
I wonder, how does this compare to the fairly old MBMB? Has anyone compared?

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6 months 3 weeks ago - 6 months 3 weeks ago #9 by vladzor
Replied by vladzor on topic MotionBlur by mouse-moving

I wonder, how does this compare to the fairly old MBMB? Has anyone compared? f


 

that one looks better than MBMB, mbmb has much less maximum samples @144 fps

This one


VS

MBMB


Last edit: 6 months 3 weeks ago by vladzor.
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6 months 3 weeks ago #10 by EuBruno
Replied by EuBruno on topic MotionBlur by mouse-moving
Hi, Literal noob since I started using reshade yesterday, but I can't seem to find the option to download and test this motion blur feature. Am I doing something wrong?
Thanks in advance!

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6 months 1 week ago #11 by aestheticses
Replied by aestheticses on topic MotionBlur by mouse-moving
I have rewrite some statements.
And now it’s available.

github.com/aestheticses/shaders-reshade

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6 months 1 week ago #12 by aestheticses
Replied by aestheticses on topic MotionBlur by mouse-moving
I don't know what happend, but it works well on my laptop.
the graphic card is hd630 (intel).


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6 months 6 days ago #13 by vladzor
Replied by vladzor on topic MotionBlur by mouse-moving

I don't know what happend, but it works well on my laptop.
the graphic card is hd630 (intel).


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I think its a resolution bug, your resolution is 1280x800, but i am using 1920x1080, maybe thats why you dont have this bug, but in higher resolution you will get this on OGL games

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