Shader to apply depth3d to other shaders, but not vision.

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5 months 3 days ago #1 by FoobyDude
I noticed with the somewhat recent addition of VR support for Reshade that I could use standard shaders in VR as well, albiet applying incorrectly.
For instance, I used the MXAO shader and saw that I'd get the correct depth mapping to my vision if i was using DisplayDepth with Depth3d at the same time after a bit of adjustment.
So being someone who has no idea how to create or edit shaders in any way or form, would there be a means to apply the Depth3D effect to active shaders, but not the rendered game behind them?

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