Inverse Emphasize

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5 months 1 day ago #1 by Digika
Inverse Emphasize was created by Digika
github.com/crosire/reshade-shaders/blob/...Shaders/Emphasize.fx

Right now in the game I'm using this shader it works by highlighting very specific area based on depth and while the rest is desaturized. What I ideally want is reverse of that, i.e. the specific area in the depth-distance being affected (either tinted with custom color or desaturized) while the rest of the space is not affected. Basically I want what classic DOF does except instead of blurring I want to put custom color accent on it.

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1 month 4 days ago #2 by rj200
Replied by rj200 on topic Inverse Emphasize
Actually this change is very trivial - just modify depthDiffCoC to be (1-depthDiffCoC). I've made a version with an "InvertEffect" GUI toggle that does exactly that:

github.com/crosire/reshade-shaders/blob/...Shaders/Emphasize.fx

How is that?

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