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AI assisted SuperDepth3d occlusion fixing?
- drowhunter
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4 months 1 week ago #1 by drowhunter
AI assisted SuperDepth3d occlusion fixing? was created by drowhunter
Just read this article
3D Photography using a 2D Image and AI! | by Sally Robotics | Medium
Now Imagine an option to use the same algorithm to fill in the occluded area, the first 3 seem to be similar to what we have now in the occlusion section. That last one though...wow .
how possible is this?
3D Photography using a 2D Image and AI! | by Sally Robotics | Medium
Now Imagine an option to use the same algorithm to fill in the occluded area, the first 3 seem to be similar to what we have now in the occlusion section. That last one though...wow .
how possible is this?
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- Tojkar
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4 months 1 week ago #2 by Tojkar
Replied by Tojkar on topic AI assisted SuperDepth3d occlusion fixing?
It's not. There still does not exist real-time solution that would not cause abhorrent flickering and other artifacts. Even the best non-real-time solutions causes enough artifacts to make it look horrible in 3d, because both eyes would receive different results, which is at the best case non better than the current non-AI shaders.
At the moment those only works in 2d but "two papers down the line" and we'll might start seeing something that could work in 3d.
At the moment those only works in 2d but "two papers down the line" and we'll might start seeing something that could work in 3d.
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4 months 1 week ago #3 by drowhunter
Replied by drowhunter on topic AI assisted SuperDepth3d occlusion fixing?
I see that he seems to have left a note here in the source code for the future person who might implement this. =)
github.com/BlueSkyDefender/Depth3D/blob/...SuperDepth3D.fx#L186
github.com/BlueSkyDefender/Depth3D/blob/...SuperDepth3D.fx#L186
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