Adaptive Fog Depth cutoff needed

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2 months 1 week ago #1 by Digika
Adaptive Fog Depth cutoff needed was created by Digika
Adaptive Fog in official repo:
github.com/crosire/reshade-shaders/pull/29

has 2 issues:

1. When you are in full UI mode the depth value is obviously different then in full 3D and this shader could benefit from option "Depth cutoff" that check if max depth isĀ  too small and dont render fog (i.e. in UI mode).

2. The bloom options do not work properly. BloodWodth basically does nothing at 0, and once you get over 0.1 value it always the same effect no matter hoi much you expand it. BloodPower cuts off after 24.5 value and works in inverse from that threshold.

It would be nice to have at least 1st addressed. Just basic if/multiple per depth and/or clamping condition.

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