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No Depth information in Battlefield 4 ?
- Phil
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tried out: reshade 0.12.0 and 0.15
games tab says...bf4 should work perfect...

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- jmp909
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not sure if there's a specific option in BF4 to do this.
remember the games tab is for ReShade not MasterEffect; ME is built on ReShade, but it is not the same thing.
(although theoretically you are right, the other compatibility notes mention disabling AA for depth-buffer access... probably needs testing and updating)
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- Phil
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- Ioxa
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- Phil
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- aufkrawall
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- crosire
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Is depth buffer access in general disabled in online games, or just the button-visualization?It's fully disabled, wouldn't make much sense otherwise. But it's only disabled if actually playing multiplayer a there thus thus is network activity. It should work fine in the campain. Compatibility list says it works, but that's for 0.12, so I don't know if something broke it since then (you are sure MSAA is fully disabled?).
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- Phil
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also i tried out reshade 0.12 and 0.15.
Maybe its a windwos 8.1 issue? aslong as smaa (sweetfx) didnt work with windows 8.1
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- crosire
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Maybe the compatibility list is wrong, I don't personally own Battlefield 4, so I can't verify myself =)
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- Phil
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- SAM609
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Edit : To be honest I only tried this in BF3 and it worked , but seems that it's not working in BF4 ! So I guess it's safe to say that the depth buffer access doesn't work in BF4 at all !

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- Phil
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- crosire
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- Phil
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you need to be connected to origin and battlelog in order to play BF4 campaign , so because of that ReShade identify the game as multiplayer and prevents the depth buffer access to work ! if you use a modified EXE (which doesn't need the game to be connected to internet at all to play campaign) the depth buffer access function works perfectly fine !
could you send me a pm, cause of the modified exe i need? i havent found one, for the actually build

OT: what about SMAA? Does SMAA needs to have access to depthbuffer? and does it work in reshade 0.15 or is it an upcomng feature?
thx in advance
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- crosire
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- aufkrawall
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Foliage looks much better with this compared to inject SMAA to my eyes.
But aliasing detection of course can't cope with SMAA in other cases, like strong contrasts.
If you have enough GPU horsepower, enabling MSAA (and TrSSAA/AAA in the driver) will give you a neat result with sharpened FXAA.
At least apart from specular and ambient occlusion aliasing.
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