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Connecting reshade shaders to ingame information?
- railhz
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8 months 4 weeks ago - 8 months 4 weeks ago #1 by railhz
Connecting reshade shaders to ingame information? was created by railhz
I had this idea about game specific functions which can be tied to different shader properties. That would allow in game events to change shaders. Of course someone would have to provide these ingame function definitions, but this can be a downloadable feature, which the community can contribute like it's doing with shaders. The (ingame function -> shader) pair could also be community distributable like ini shader configs. How impossible would all of this be?
Also, sorry if this idea has already been suggested, seems kinda like an obvious suggestion, but I figured I'd share it.
Also, sorry if this idea has already been suggested, seems kinda like an obvious suggestion, but I figured I'd share it.
Last edit: 8 months 4 weeks ago by railhz.
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- crosire
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8 months 3 weeks ago #2 by crosire
Replied by crosire on topic Connecting reshade shaders to ingame information?
Upcoming ReShade 5 will be able to do this via add-ons.
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- railhz
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8 months 3 weeks ago #3 by railhz
Replied by railhz on topic Connecting reshade shaders to ingame information?
Oh nice, I'll read up on that. Thanks.
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- Tojkar
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8 months 3 weeks ago #4 by Tojkar
That sounds exiting! The version 5 has been in the making quite a long time now. Is there any ETA for the release or is it still TBD?
Replied by Tojkar on topic Connecting reshade shaders to ingame information?
Upcoming ReShade 5 will be able to do this via add-ons.
That sounds exiting! The version 5 has been in the making quite a long time now. Is there any ETA for the release or is it still TBD?
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- crosire
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8 months 3 weeks ago #5 by crosire
Replied by crosire on topic Connecting reshade shaders to ingame information?
ETA is still ¯\_(ツ)_/¯
The following user(s) said Thank You: Tojkar
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