New version of d3d8.dll to fix glitches in Duke Nukem Forever 2001?

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2 months 3 weeks ago - 2 months 3 weeks ago #1 by Devil Master
I've been a long time fan of the Direct3D 8 to 9 wrapper to use ReShade with early 2000s games.
Recently, a build of Duke Nukem Forever from October 2001, based on Direct3D 8, has been diffused on the Internet, and the community has started taking it apart with the intention to make it perfectly playable on modern systems and eventually finish the game.
Right now, using Crosire's Direct3D 8 to 9 wrapper results in meshes (polygonal objects created with an external modeling program, as opposed to level geometry) getting distorted and randomly turning into huge triangles whenever the player's POV is too close to one.

My suggestion is for Crosire to make a new version of his d3d8.dll wrapper to fix those glitches.
Last edit: 2 months 3 weeks ago by Devil Master.

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2 months 3 weeks ago #2 by lowenz

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