3.0

  • MonarchX
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6 years 6 months ago #401 by MonarchX Replied by MonarchX on topic 3.0
Got it! FXAA performance improved drastically compared to version 2.0! I selected 39 for quality and with all the bangs and whistles enabled in W3, ReShade 3.0.8 shows 0.2-0.5fps drain due to FXAA @ 1080p in Performance Mode! If I recall correctly, quality FXAA FPS drain from earlier ReShade version 2.X was closedr to 2-5fps on my GTX 1080!
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  • niflexible
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6 years 6 months ago - 6 years 6 months ago #402 by niflexible Replied by niflexible on topic 3.0

MonarchX wrote: Got it! FXAA performance improved drastically compared to version 2.0! I selected 39 for quality and with all the bangs and whistles enabled in W3, ReShade 3.0.8 shows 0.2-0.5fps drain due to FXAA @ 1080p in Performance Mode! If I recall correctly, quality FXAA FPS drain from earlier ReShade version 2.X was closedr to 2-5fps on my GTX 1080!


Yeah, and using lut's for correcting the games is also faster then using the shaders/levels/color adjustmens fx. Overall I love the new reshade 3.xx

Crosire, Thanks for making this tool and I'm hopeful you'll keep working at it.
Love your work and everything you have done for us all.
Thank you!!!
Last edit: 6 years 6 months ago by niflexible.
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  • Zireael
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6 years 6 months ago #403 by Zireael Replied by Zireael on topic 3.0
@crosire

What happened to Performance mode only loading active effects? This works in .0.7 but not on the latest version.
The following user(s) said Thank You: VoidsShadow
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  • Sh1nRa358
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6 years 6 months ago #404 by Sh1nRa358 Replied by Sh1nRa358 on topic 3.0
Removed support for anisotropic texture filtering (doesn't make much sense in screenspace)

what does this mean?
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  • crosire
  • Topic Author
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6 years 6 months ago - 6 years 6 months ago #405 by crosire Replied by crosire on topic 3.0
@Zirael: There never was such a feature. No, this did not exist in 3.0.7 either.

@Sh1nRa358: Anisotropic filtering works with respect to the viewing angle on textures. In screenspace everything is 2D, there is no angle, as such you cannot logically filter a texture using anisotropic filtering there. Since ReShade operates in screenspace it makes no sense for it to expose support for anisotropic filtering to its shaders.
This has nothing to do with whatever the game does, it's only about ReShade's own rendering.
Last edit: 6 years 6 months ago by crosire.
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  • klotim
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6 years 5 months ago #406 by klotim Replied by klotim on topic 3.0

crosire wrote: @Zirael: There never was such a feature. No, this did not exist in 3.0.7 either.


I can actually recall that you mentioned that, but I think that was in v2.
Been following reshade more or less since it started on this website :)
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  • F D B
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6 years 5 months ago #407 by F D B Replied by F D B on topic 3.0
Please make it compatible with DX12!
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  • ReallyPisseOffandTired
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6 years 5 months ago #408 by ReallyPisseOffandTired Replied by ReallyPisseOffandTired on topic 3.0
ok...ive spent the past 3 days trying to fix an issue with my game.....and i finally figured out what the problem is....RESHADE 3.0.8

excuse my language but...

WHY

THE

FUCK

is there no 64bit version?

the 32bit version causes crashing issues with 64bit games

i already searched these forums and found others having this exact same issue, why is this still a thing????


ETA on 64bit version?
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  • hotproblems
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6 years 5 months ago #409 by hotproblems Replied by hotproblems on topic 3.0
when i try to installl it asks me to download something from github then it downloads it and a pop-up comes saying the programm has stopped working
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  • Martigen
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6 years 5 months ago #410 by Martigen Replied by Martigen on topic 3.0

ReallyPisseOffandTired wrote: ok...ive spent the past 3 days trying to fix an issue with my game.....and i finally figured out what the problem is....RESHADE 3.0.8

excuse my language but...

WHY

THE

FUCK

is there no 64bit version?

the 32bit version causes crashing issues with 64bit games

i already searched these forums and found others having this exact same issue, why is this still a thing????

It's not. You're an idiot. The 64-bit version has been there since the start.

Reshade comes with two dlls: 32-bit and 64-bit.

Download Reshade 3.0.8
Launch it
Hold CTRL when you click 'Select Game' (<-- it even tells you this on the 'Select Game' button!)

You'll get both DLLs in the Reshade directory. Copy what you need to the game, re-name to d3d9.dll/d3d11.dll/dxgi.dll/opengl32.dll.

Profit.
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  • Mike Gous
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6 years 5 months ago #411 by Mike Gous Replied by Mike Gous on topic 3.0
@Martigen
(1) I also tried this but it seems I am doing something wrong.
(2) This is what I am doing :
(1st) Launch Reshade 3.08
(2nd) Hold the left or right CTRL button on my keyboard
(3rd) Click with my mouse cursor on "Select game" while still holding the CTRL button.
(3) Nothing happens. The Reshade application does not open (as normally) for me to choose the game .exe file.
(4) Sorry about this.
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  • crosire
  • Topic Author
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6 years 5 months ago #412 by crosire Replied by crosire on topic 3.0

Mike Gous wrote: (3) Nothing happens. The Reshade application does not open (as normally) for me to choose the game .exe file.

That's the whole point. It even says so on the button. Click it to extract the binaries (to the current directory). The setup tool will close itself afterwards. Now you have the binaries in the directory the setup tool is in and you can use those for manual installation.
The following user(s) said Thank You: Mike Gous
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  • Mike Gous
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6 years 5 months ago #413 by Mike Gous Replied by Mike Gous on topic 3.0
I see, I see.
My SweetFx/Reshade directory is so full of files that I did not realize that the files ReShade32 + 64.dll has already been generated. :)
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