0.18

  • Aelius Maximus
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8 years 11 months ago #21 by Aelius Maximus Replied by Aelius Maximus on topic 0.18
Just thought i'd mention, ReShade has never crashed a game for me, apart from Max Payne 3 upon exiting the game. Running Windows 7 64 bit.
The following user(s) said Thank You: crosire
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  • Tigertank
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8 years 11 months ago - 8 years 11 months ago #22 by Tigertank Replied by Tigertank on topic 0.18
From 0.16 i have problems with toggle keys and I have this error message:

/SweetFX/Shaders/SMAAWrap.h(111, 21): error X3004: undeclared identifier 'depthSampler'

No problems with 0.15 and previous versions...
Thanks.

EDIT: for me problem is "SMAA_PREDICATION".
If disabled("0") all is ok, if activated("1") I have this error and toggle key dont work.
Last edit: 8 years 11 months ago by Tigertank.
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  • crosire
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8 years 11 months ago - 8 years 11 months ago #23 by crosire Replied by crosire on topic 0.18
That's a problem with the SweetFX shaders, not core ReShade, so better report that in the SweetFX forum section =)
Last edit: 8 years 11 months ago by crosire.
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  • Tigertank
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8 years 11 months ago #24 by Tigertank Replied by Tigertank on topic 0.18
ok ;)
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  • sajittarius
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8 years 11 months ago #25 by sajittarius Replied by sajittarius on topic 0.18
Looks like toggling not working for me in Final Fantasy 14, i just downloaded the latest version (today 4/22 at 8:30 pm EST)

I play in borderless fullscreen. Just as a sanity check before i reported it, i tried normal fullscreen. It works but then my mouse cursor is invisible. I noticed in the release notes you made some changes to window/keypress detection, im guess thats whats causing the issue.

If i go back to r17 it works perfectly (with the updated framework that has the RFX_togglekey). Using that for now :)
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  • Martigen
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8 years 11 months ago - 8 years 11 months ago #26 by Martigen Replied by Martigen on topic 0.18
Just wanted to say toggling working for now again in all the games I've tested so far. Also, is it just me, or is Reshade faster at switching on and off now with the new keyboard input system? Regardless, I like it :)
Last edit: 8 years 11 months ago by Martigen.
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  • crosire
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8 years 11 months ago #27 by crosire Replied by crosire on topic 0.18

Martigen wrote: is Reshade faster at switching on and off now with the new keyboard input system?

Yes, that's indeed likely.
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  • JimGunn
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8 years 11 months ago - 8 years 11 months ago #28 by JimGunn Replied by JimGunn on topic Possible Fix for game crash at startup
I fixed this on my PC. Take a look at this post if you are having trouble getting Reshade to work with GTA V.

reshade.me/forum/troubleshooting/553-fix...g-reshade-with-gta-5
Last edit: 8 years 11 months ago by JimGunn.
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  • crosire
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8 years 11 months ago #29 by crosire Replied by crosire on topic Possible Fix for game crash at startup
Updated to 0.18.1: Just two small fixes. But also updated the framework shader pack to latest version.
The following user(s) said Thank You: brussell, Kerbin Dallas Multipass, YOBA, Evan20xx
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  • MonarchX
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8 years 11 months ago #30 by MonarchX Replied by MonarchX on topic Possible Fix for game crash at startup
Metro Last Light Redux and likely Metro 2033 Redux are NOT working with ReShade 0.18 and 0.18.1 and I think some previous ones, but it used to work. I get a successful message upon starting the game, but Scroll Lock doesn't toggle and effects do not apply.

Is this technically a correct thread for reporting bugs or should it be in Troubleshooting section?
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  • crosire
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8 years 11 months ago #31 by crosire Replied by crosire on topic Possible Fix for game crash at startup

MonarchX wrote: Troubleshooting section

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  • crosire
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8 years 11 months ago #32 by crosire Replied by crosire on topic Possible Fix for game crash at startup
Updated to 0.18.2 fixing a small bug under D3D9.
The following user(s) said Thank You: padolamap, Ganossa, jas01, Aelius Maximus
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  • ArcticGamez
8 years 11 months ago - 8 years 11 months ago #33 by ArcticGamez Replied by ArcticGamez on topic Possible Fix for game crash at startup

crosire wrote: Updated to 0.18.2 fixing a small bug under D3D9.


i use d3d9.dll for GTA 5 with 18.2 update it gives my game half black screen but i switch back to 18.0 it goes away plus there is no auto installer for 18.2 update
Last edit: 8 years 11 months ago by ArcticGamez.
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  • crosire
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8 years 11 months ago #34 by crosire Replied by crosire on topic Possible Fix for game crash at startup

ArcticGamez wrote: i use d3d9.dll for GTA 5 with 18.2 update it gives my game half black screen but i switch back to 18.0 it goes away plus there is no auto installer for 18.2 update

You downloaded the version for shader developers, so that's expected behaviour.
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  • GhostRider521
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8 years 11 months ago #35 by GhostRider521 Replied by GhostRider521 on topic 0.18
Hello,

will it be in the future possible to inject SSAA via driver?

Currently it is impossible to inject SSAA in to FSX when ReShade is inside, SSAA is actually completely ignored. When i move ReShade out of FSX, SSAA is again on.
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  • crosire
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8 years 11 months ago #36 by crosire Replied by crosire on topic 0.18

GhostRider521 wrote: Currently it is impossible to inject SSAA in to FSX when ReShade is inside, SSAA is actually completely ignored. When i move ReShade out of FSX, SSAA is again on.

Depends on how the driver implementation of SSAA is done. But it's likely this can't be fixed easily, because the two loaded Direct3D modules (ReShade and Microsofts) confuse the driver.
The following user(s) said Thank You: GhostRider521
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  • MonarchX
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8 years 11 months ago - 8 years 11 months ago #37 by MonarchX Replied by MonarchX on topic 0.18
Use DSR or AMD's alternative. Its the safest, most productive method, although it uses lower-quality Gaussian filter, unlike GeDoSaTo that can be set to use Lanczos filter, which is sharper, but reduces performance more than DSR's filter. Make sure to set Smoothness to 0 in DSR options, otherwise it defeats the point of DSR/SSA by making it blurry as hell.

It should be possible with ReShade and I guess it is without SFX, but WHAT IS SFX?

I also assume 0.18.2 release is so successful that only small updates will come up afterwards? Is there a time-line of features/changes/fixes/addition to be released in the future? Can it be looked at somewhere?
Last edit: 8 years 11 months ago by MonarchX.
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  • crosire
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8 years 11 months ago #38 by crosire Replied by crosire on topic 0.18
Right now I'm finishing up for version 1.0, which is why the last weeks were mostly about pushing fixes and not so much about new features etc.

I have not yet decided how to continue after 1.0. There are a number of things I still want to do with ReShade, but I don't have a timetable for those yet.
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  • MonarchX
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8 years 11 months ago #39 by MonarchX Replied by MonarchX on topic 0.18
I always thought that there should be one single Master Post-Effect tool, a combination of GeDoSaTo, GEMFX, and ReShade/SweetFX. One tool to rule them all!
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  • crosire
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8 years 11 months ago #40 by crosire Replied by crosire on topic 0.18

MonarchX wrote: GEMFX, and ReShade/SweetFX

Those are already combined. GEMFX is part of the framework shader pack =).
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